Hi,
Thanks for reading my post. I have question regarding weight painting and deformation. I would like to create a clothing item that looks like ametal chest plate with a cloth shirt underneath. In the past, I created twoseparate items, the cloth shirt and the metal chest plate. I layered the two pieces in CC3 and this method was OK,but presented issues with clipping. So, I want to try a new approach where I model everything asone piece.
Now, here is the question:
Assuming that my topology is fine, is it possible toattach/weight paint the item to a CC3 character so that the metal chest plate portionof the mesh is rigid and does not deform when the character is animated whilethe cloth portion (mostly the arms and some of the neck) moves naturally withthe character? Is this doable in CC3?
Thanks!