Question about weight painting and deformation


https://forum.reallusion.com/Topic416037.aspx
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By stephenq80 - 6 Years Ago

Hi,

Thanks for reading my post. I have question regarding  weight painting and deformation. 
I would like to create a clothing item that looks like ametal chest plate with a cloth shirt underneath. In the past, I created twoseparate items, the cloth shirt and the metal chest plate. I layered the two pieces in CC3 and this method was OK,but presented issues with clipping. So, I want to try a new approach where I model everything asone piece.

Now, here is the question:

Assuming that my topology is fine, is it possible toattach/weight paint the item to a CC3 character so that the metal chest plate portionof the mesh is rigid and does not deform when the character is animated whilethe cloth portion (mostly the arms and some of the neck) moves naturally withthe character? Is this doable in CC3?

Thanks!

By Kelleytoons - 6 Years Ago
Yes.
By stephenq80 - 6 Years Ago
Kelleytoons (6/26/2019)
Yes.


Hi Kelley. Thanks for the response. Would you happen to have any pointers on how to go about doing it?

I am thinking maybe load the mesh in, transfer skin weights, then go back into the weight painting panel (I forget what it is called) and select all of the faces for the chest plate portion and attach to bone, I think the "Spine 02" bone, AND also paint all of those white. Is that the optimal workflow?

By Kelleytoons - 6 Years Ago
No, that's not how you do it.

Sorry if I was being facetious (I was *just* a little, but also my knee was bothering me so much I couldn't spend the time I wanted to).  I was trying to suggest that all you needed to do was search a bit more... until today when I searched and searched and searched the forum and it took me FOREVER to find the answer.  So -- I apologize for the implication (which I never *quite* made anyway).

Anyway, the answer lies in what's known as "partial conforming", a feature insanely useful and yet there are NO tutorials or even detail mentions of it anywhere I could find.  Perhaps RL just thinks it's intuitive but while I consider myself fairly knowledgeable on CC3 *I* couldn't find it without some major hints (one major hint is even what it's called).

So, with that in mind -- go to Conform, Edit Range, and then select what you want to make rigid either by element or vertex or face.  Then choose "non-conform").  There appear to be other options (like creating groups) and I suspect all of this is in the manual somewhere (so you have even more information to figure it all out... now).
By Lordhi - 6 Years Ago
This tutorial might help:
By stephenq80 - 6 Years Ago
Kelleytoons (6/27/2019)
No, that's not how you do it.

Sorry if I was being facetious (I was *just* a little, but also my knee was bothering me so much I couldn't spend the time I wanted to).  I was trying to suggest that all you needed to do was search a bit more... until today when I searched and searched and searched the forum and it took me FOREVER to find the answer.  So -- I apologize for the implication (which I never *quite* made anyway).

Anyway, the answer lies in what's known as "partial conforming", a feature insanely useful and yet there are NO tutorials or even detail mentions of it anywhere I could find.  Perhaps RL just thinks it's intuitive but while I consider myself fairly knowledgeable on CC3 *I* couldn't find it without some major hints (one major hint is even what it's called).

So, with that in mind -- go to Conform, Edit Range, and then select what you want to make rigid either by element or vertex or face.  Then choose "non-conform").  There appear to be other options (like creating groups) and I suspect all of this is in the manual somewhere (so you have even more information to figure it all out... now).


HOLY SMOKES! Thanks a TON Kelleytoons, this information is EXTREMELY helpful. I will certainly be looking into that tonight. Seriously, thank you.

By stephenq80 - 6 Years Ago
Lordhi (6/27/2019)
This tutorial might help:


Thank you very much for this Lordhi. I will be checking that video out for sure.