Hi All, I have a client that has a letter X as an avatar from their name. I have a WearNotch Mocap system and used 10 notches to capture motion data to use for the 10 bones that I have inside the 3D X. The Mocap data is an FBX file that has a standard human form, but my X object is non human form. I need to map that FBX data to the X and I am wondering if / how that is possible in 3D Xchange? When I start to record the mocap data it has the wearer stand in a neutral position to
calobrate. When I press record I have my actor raise his hands in to a T-Pose which then happens about a second in to the recording. Then after that I have my actor do his best to walk and move like the letter X.
I included 3 images. The 3D model of the X, and 2 images from the start and T pose of the FBX model. Can someone explain to me the process or send me to any docs or videos that describes how to remap the FBX joints to the X 3D model jonts?