Retargeting Helpgo


https://forum.reallusion.com/Topic413358.aspx
Print Topic | Close Window

By lwik - 5 Years Ago
Hi All, I have a client that has a letter X as an avatar from their name. I have a WearNotch Mocap system and used 10 notches to capture motion data to use for the 10 bones that I have inside the 3D X. The Mocap data is an FBX file that has a standard human form, but my X object is non human form. I need to map that FBX data to the X and I am wondering if / how that is possible in 3D Xchange? When I start to record the mocap data it has the wearer stand in a neutral position to
calobrate. When I press record I have my actor raise his hands in to a T-Pose which then happens about a second in to the recording. Then after that I have my actor do his best to walk and move like the letter X. Smile I included 3 images. The 3D model of the X, and 2 images from the start and T pose of the FBX model. Can someone explain to me the process or send me to any docs or videos that describes how to remap the FBX joints to the X 3D model jonts?

Thanks!
https://forum.reallusion.com/uploads/images/b08b051b-597d-497f-b762-4285.jpghttps://forum.reallusion.com/uploads/images/cfa0a906-49f3-46f5-bafe-db30.jpghttps://forum.reallusion.com/uploads/images/af2bfdf1-eb70-4de0-9298-6619.jpg
By Kelleytoons - 5 Years Ago
No expert here but if this were me I'd add enough bones to your X model so that 3DXChange will accept it as a non-standard human (you'd need head, neck for sure -- that might be all you'd need but without that model I can't say for certain).  

At that point it would accept any BVH data you could port over, so it would be easy-peasy to map any of the stuff you captured.
By lwik - 5 Years Ago
Hi, thanks for the response. So your saying to add bones in that I would not use anyway? Even though the X has no neck or head, your saying to add those joints anyway to make it work?
By Kelleytoons - 5 Years Ago
Yes, I would add them so that I could use any "traditional" BVH captures, which would just ignore those it doesn't use.
By Rampa - 5 Years Ago
We are all curious about the Wearnotch capture system. Let us know how it works out.

I've seen a couple people on the forum using Notch.
By lwik - 5 Years Ago
Back in the office today so I will add what I think are just the head, neck and maybe feet joints and see how that works. Do I need to tweek the model in to an T-Pose too to make it work?

Thanks!
By vidi - 5 Years Ago
T-Pose too to make it work?
 not TPose needed if the arm bone are not binding to the Mesh 
But I'm  wonderedbecause the rig is not humanlike , retargeting makes only sence if want  you transfert the RL Bone rig to a similar rig for to use the RL Motions. 
What should your letter X do ?  Maybe convert to a non human Character is the better option ?