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Retargeting Helpgo

Posted By lwik 5 Years Ago
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lwik
lwik
Posted 5 Years Ago
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Hi All, I have a client that has a letter X as an avatar from their name. I have a WearNotch Mocap system and used 10 notches to capture motion data to use for the 10 bones that I have inside the 3D X. The Mocap data is an FBX file that has a standard human form, but my X object is non human form. I need to map that FBX data to the X and I am wondering if / how that is possible in 3D Xchange? When I start to record the mocap data it has the wearer stand in a neutral position to
calobrate. When I press record I have my actor raise his hands in to a T-Pose which then happens about a second in to the recording. Then after that I have my actor do his best to walk and move like the letter X. Smile I included 3 images. The 3D model of the X, and 2 images from the start and T pose of the FBX model. Can someone explain to me the process or send me to any docs or videos that describes how to remap the FBX joints to the X 3D model jonts?

Thanks!
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Kelleytoons
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No expert here but if this were me I'd add enough bones to your X model so that 3DXChange will accept it as a non-standard human (you'd need head, neck for sure -- that might be all you'd need but without that model I can't say for certain).  

At that point it would accept any BVH data you could port over, so it would be easy-peasy to map any of the stuff you captured.



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lwik
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Hi, thanks for the response. So your saying to add bones in that I would not use anyway? Even though the X has no neck or head, your saying to add those joints anyway to make it work?
Kelleytoons
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Yes, I would add them so that I could use any "traditional" BVH captures, which would just ignore those it doesn't use.



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Rampa
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We are all curious about the Wearnotch capture system. Let us know how it works out.

I've seen a couple people on the forum using Notch.
lwik
lwik
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Back in the office today so I will add what I think are just the head, neck and maybe feet joints and see how that works. Do I need to tweek the model in to an T-Pose too to make it work?

Thanks!
vidi
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T-Pose too to make it work?
 not TPose needed if the arm bone are not binding to the Mesh 
But I'm  wonderedbecause the rig is not humanlike , retargeting makes only sence if want  you transfert the RL Bone rig to a similar rig for to use the RL Motions. 
What should your letter X do ?  Maybe convert to a non human Character is the better option ? 


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liebe Grüße vidi







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