Hi Everyone I have a problem with "
Animating Custom Maya Characters in iClone" tutorial https://www.youtube.com/watch?v=KjsP7gNr8vEI downloaded groggy character
https://www.highend3d.com/maya/downloads/character-rigs/c/groggy-rig-for-mayaand imported to Maya 2018.4. Then I deleted extra controller from character as video shows.You can see properties from the image.

I exported with this setting, of course FBX 2011 and I also tried 2012 and 2018. But when I import to 3Dxchange and convert to non standart, bone structure is not what I expected, and I can not find solution.

This is 3dxchange screenshot. It seem very problematic and I can not find solution and some said same problem in the forum and other platform. Where I make the wrong, can you help me please.