Problem with Maya and 3Dxchange integration problem-Groggy Tutorial Problem


https://forum.reallusion.com/Topic409197.aspx
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By håkonstein - 6 Years Ago
Hi Everyone I have a problem with "Animating Custom Maya Characters in iClone" tutorial https://www.youtube.com/watch?v=KjsP7gNr8vE
I downloaded groggy character https://www.highend3d.com/maya/downloads/character-rigs/c/groggy-rig-for-maya
and imported to Maya 2018.4. Then I deleted extra controller from character as video shows.You can see properties from the image.
https://forum.reallusion.com/uploads/images/dccf0557-8f7e-4294-9ba5-afd9.jpg
I exported with this setting, of course FBX 2011 and I also tried 2012 and 2018. But when I import to 3Dxchange and convert to non standart, bone structure is not what I expected, and I can not find solution. 
https://forum.reallusion.com/uploads/images/500c5d74-1cb3-42a5-9700-23d8.jpg

This is 3dxchange screenshot. It seem very problematic and I can not find solution and some said same problem in the forum and other platform. Where I make the wrong, can you help me please. 
https://forum.reallusion.com/uploads/images/42cfe2d8-1386-459c-88e7-be09.jpg


By håkonstein - 6 Years Ago
Anyone know the solution here?
By vidi - 6 Years Ago
I see still some spline from Controllrig in your screen 

But actually you need only manually retarget the Bones in xchange which are necessary. All other Nodes have not affect.
By hirospot - 6 Years Ago
Maya Model issue

I try to download the groggy model from the highend3d.com but could not get in the site.
Please allow me for using other Maya model here. 

1. Go to Characterization Profile and select Maya Human-IK first.
2. Open the Scene tree and observe the Node Name under the RootNode whether it is needed.
https://forum.reallusion.com/uploads/images/d581b513-2f04-41a0-ba5d-3475.jpg

3. Uncheck the 'Lights Node' in this case, then check the view.
https://forum.reallusion.com/uploads/images/3b861eee-078e-406c-a9ed-6d24.jpg

4. Continue the step 2 for the other Nodes.

Thank you,
Hiro
By håkonstein - 6 Years Ago
Hi Vidi
The one of the big problem is waist bones. Waist bones is not what it must to be. If I retarget the bones, it has problematic motions. I wonder that is anyone succeeded this tutorial?
Hi Herospot you can find the character here :https://www.highend3d.com/maya/downloads/character-rigs/c/groggy-rig-for-maya
Is this peggy character has facial expression? Where can I download? Thanks
 https://forum.reallusion.com/uploads/images/efacecf2-1150-4ba3-bd22-8fdc.jpg
By hirospot - 6 Years Ago

Thank you håkonstein, 
 I got my acccount from Highend3d.com for the download link today.
This groggy model is very different and difficult to understand.

Peggy Sue Rigged for Animation
Peggy Sue Rigged for Animation, Maya Motion Builder format. FBX and Maya Format. 

Peggy character has many facial morphs. 

Thank you,
Hiro
By hirospot - 6 Years Ago

Re: Groggy issue

Characterized in 3DXchange5 but not perfect yet. 
 1. Can not change the size because the Scale does not work,
 2. Can not make T Pose because the arm and hand are separated.
 3. Neck and head part are not following to the body naturally. 
fig1https://forum.reallusion.com/uploads/images/495d3a30-d005-40e7-a643-4914.jpg

Bone structure is different from the tutorial and could not characterize by Maya Human IK.
Fig2
https://forum.reallusion.com/uploads/images/988829f6-87c1-40cf-8593-8130.jpg

Thank you,
Hiro

By tripfreak - 6 Years Ago
Anyone know the solution here?

RL knows.
Start watching from 4:17:



So, ask Peter ! :laugh:
By hirospot - 6 Years Ago

@ Peter

When exporting the Groggy model from Maya without deleting extra contollers properly, lots of spline are shown at the bottom part of the model.
One click characterization is not done by Maya Human-IK.

Scene tree has too many names and selecting the proper name is difficult.
Manual retarget can be done by selecting each splines one by one and use
「rotate object」 tool to confirm which part moves or not.

  fig1: Groggy Characterizehttps://forum.reallusion.com/uploads/images/0950af3c-3b26-44b1-96e6-4032.jpg


When Groggy model size is small, you can not size up properly.
  fig2&3: Groggy Size & Scale
https://forum.reallusion.com/uploads/images/825d322e-7db1-4473-a866-21b9.jpg

https://forum.reallusion.com/uploads/images/96431894-226a-478b-a692-f2cd.jpg

Bone Structure of Groggy head and food on the tutorial video are different.
  fig4&5: Screen copy of the Tutorial Video
https://forum.reallusion.com/uploads/images/6f7e6d6d-1488-43bd-9013-7bdb.jpg
https://forum.reallusion.com/uploads/images/a4ec6e35-155c-4095-a285-e403.jpg

There must be some steps to be needed or different Groggy resource exists?

Thank you for your assistance,
Hiro

By håkonstein - 6 Years Ago
Thank you Hero I can not understand how did they do it, official support did not solve it also. I think Iclone must record new tutorial for last verion of programs
By hirospot - 6 Years Ago
Groggy Chracterize Best Effort
  Please check the preview image and Spine Mapping Table.
  Preview Image: 01_Head Calibration 
https://forum.reallusion.com/uploads/images/2bdc2e14-8f02-474c-9086-ad0f.jpg
   Eyes and tongue do not follow the head.
   Spine mapping Table

  Need more Spine for the Groggy. 
Thank you,
Hiro
By hirospot - 6 Years Ago
Groggy Characterize Best Effort - 2   
To solve the issue, eyes, upper/lower teeth, Eyebrow, Jaw and tongue are connected to the Head joint1.
Fig1  max schematic view  
https://forum.reallusion.com/uploads/images/65d12038-c2f9-41c3-b917-b202.jpg

Fig2  groggy Characterization_2: Groggy_Eye_mod_fix3a
https://forum.reallusion.com/uploads/images/ed439912-c1f3-4026-b5d5-1d8b.jpg

Fig3 Spine Mapping Table_2


Morphs in the Morph list do not become active yet.
My test iAvatar File can be shared, please let me know here for DL. 
Thank you,
Hiro
By hirospot - 6 Years Ago
Groggy Characterize Best Effort -3  2019.4.30
Once Groggy is transfered to iClone, scale and T-pose become possible.
Fig1.Groggy scale changed in iClone by 400%
https://forum.reallusion.com/uploads/images/262dab0c-944a-47d1-ac94-1b59.jpg

Fig2.Groggy T-posed in iClone
     Use Bone Edit Mode for T-pose            
https://forum.reallusion.com/uploads/images/ef0859c7-f70d-4231-84a2-7684.jpg

To get a natural movement in the arms are difficult as groggy arm bone is different from iClone bone structure.

Thank you,
Hiro