Still fairly new to CC3 so apologies if I'm being stupid, but I've not previously had a problem with this (when using CC3.2, AutoSetup 1.02 and same version of Unity, i.e. 2019.3)
Followed the optimisation recommendations, converted character body to a GameBase and swapped eyes to GameEyes_OneUV. This is the result in CC3:
75% of original size (was 672x19) - Click to enlarge
Imported into Unity 2019.3.13 using AutoSetup 1.1 (URP package, as project is set to use that render pipeline) I get this:
75% of original size (was 672x19) - Click to enlarge
Not only is the mesh not smoothed properly but the face actually looks different (eye and nose are different proportions somehow).
[as a minor point the T-Shirt material is also wrong, but that's not what I'm most worried about]
Import settings in Unity are set to this (by the AutoSetUp I assume?):
75% of original size (was 672x19) - Click to enlarge
I tried changing the smoothness Source but it didn't help.
As an additional sanity check, I then imported the unoptimised character (original body but GameEyes). Got this:
75% of original size (was 672x19) - Click to enlarge
I can tweak the overzealous normals (but surprised I'd have to...) and the eyes are doing that thing I've seen mentioned in the docs that Daz characters are meant to do if not prepared properly. But this is all 100% CC3.3
Am I doing something massively wrong, or are these CC3+ meshes not quite ready for prime time in Unity?
Unity Virtual Reality Developer