Hello !
I'm building some humanlike-robots, and i'm using the character generator from Autodesk to create my models. I would like to get some better models so I will probably get CC3.
I'm using motion capture (with Motive) and facial mocap (with Performer2SV linked to MotionBuilder) to create the animations. I'm cleaning the mocap with MotionBuilder and finally I put this in Unity.
I tried to do the same thing with the free trial from CC3 but I encountered some problems :
1) When I export my character FBX, I had to use 3DXChange to make a skeleton that can be used in MotionBuilder. I also had to do some ajustements on the bones hirarchy.
2) After that, the animation looks good but the teeth had no blendshapes so I couldn't use my facial mocap (looks super weird without teeths opened).
3) I found a tutorial showing how to create the blendshape for teeth with Blender, but after that, the FBX export couldn't be open in MotionBuilder but worked in Unity.
So I'm asking if someone is doing something similar to me, or if you know the best way to do it.
In the end I need a rigged character for MotionBuilder with face/teeth blendshapes.
Thanks !