mr.emeryk (1/31/2019)
2) After that, the animation looks good but the teeth had no blendshapes so I couldn't use my facial mocap (looks super weird without teeths opened).
So I'm asking if someone is doing something similar to me, or if you know the best way to do it.
In the end I need a rigged character for MotionBuilder with face/teeth blendshapes.
Thanks !
This works,
"SkinWrap" the teeth and tongue to the head mesh.
Move the bones and vertices to create all of your BlendShapes.
Each blendshape contains the teeth and tongue.
Now you can easily follow you current workflow.
but.... once you "SkinWrap" the teeth and tongue.... you can NOT bring the character back into CC3.
Skin transfers (from like characters) really fast.
Save various version so you can go back to CC3 and produce 'NEW' versions.