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bloodzseekerz
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bloodzseekerz
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 26,
Visits: 132
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vidi (2/1/2019)
Wait, are you telling me that morphs are not exportable?
No I wrote you need a flexible bones solution that fits every mesh changes .aka adjust rigging to shape in your target programm
Rampa posted a solution in my other thread about export clothes separately.
and it is morh conform in your target aplication ? Autofollow and fits every Character ? The clothes I export from Daz separately dont fit every character, only the one they are designed for. They also dont autofollow the characters animations unless you attach a script that copies the bones, but with the CC3 solution to export clothes separately that script doesnt work, still dont know why it worked for so many people who are not even using daz so the problem must be in CC3 separate exporting
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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Wait, are you telling me that morphs are not exportable?
No I wrote you need a flexible bones solution that fits every mesh changes .aka adjust rigging to shape in your target programm
Rampa posted a solution in my other thread about export clothes separately.
and it is morh conform in your target aplication ? Autofollow and fits every Character ?
------------------------------------------------------------------- liebe Grüße vidi
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Polaraul
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Polaraul
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 39,
Visits: 943
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Peter (RL) (1/31/2019)
Thank you all for the feedback. However, if you want requests and suggestions to be considered please make sure you have you posted them in the Feedback Tracker? All suggestions reported on the Feedback Tracker will be considered. However, if you just post on the forum and don't use the Feedback Tracker then the requests may be missed. https://www.reallusion.com/FeedBackTracker/Issue/Exporting-morphs-to-game-engines-like-unreal-or-unity
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Polaraul
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Polaraul
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 39,
Visits: 943
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bloodzseekerz (1/31/2019)
Wait, are you telling me that morphs are not exportable? Then how do we export the morphs from daz to unity? They already stated that they are working on morphs export from daz to cc3, but are they going to let us export those daz morphs from cc3 to game engines? We can only guess. https://forum.reallusion.com/400526/Can-CC3-Export-Body-Morphs
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bloodzseekerz
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bloodzseekerz
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 26,
Visits: 132
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vidi (1/31/2019)
if you want separately cloth, keep in mind yoou need a conforming cloth solution in yor target programm . like copy skinweight . Also for morph you need a flexible bones solution that fits every mesh changes .aka adjust rigging to shape You need this happend in your target programm . because such features are not exportable. That means you need programming self this function if you use unity or unreal Rampa posted a solution in my other thread about export clothes separately. Wait, are you telling me that morphs are not exportable? Then how do we export the morphs from daz to unity? They already stated that they are working on morphs export from daz to cc3, but are they going to let us export those daz morphs from cc3 to game engines? We can only guess.
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dogged2003
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dogged2003
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 418,
Visits: 4.5K
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Peter (RL) (1/31/2019)
Thank you all for the feedback. However, if you want requests and suggestions to be considered please make sure you have you posted them in the Feedback Tracker? All suggestions reported on the Feedback Tracker will be considered. However, if you just post on the forum and don't use the Feedback Tracker then the requests may be missed. But why we don't see any answers about 'mirror' at the FeedBACK Tracker? :)
My YouTube channel.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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if you want separately cloth, keep in mind yoou need a conforming cloth solution in yor target programm . like copy skinweight . Also for morph you need a flexible bones solution that fits every mesh changes .aka adjust rigging to shape You need this happend in your target programm . because such features are not exportable. That means you need programming self this function if you use unity or unreal
------------------------------------------------------------------- liebe Grüße vidi
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armetral_18
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armetral_18
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 4,
Visits: 399
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Are the daz3d animation morphs every going to be able to exported. Like facial animation morphs and Genetial morphs to 3dxchange.
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Thank you all for the feedback. However, if you want requests and suggestions to be considered please make sure you have you posted them in the Feedback Tracker? All suggestions reported on the Feedback Tracker will be considered. However, if you just post on the forum and don't use the Feedback Tracker then the requests may be missed.
Peter Forum Administrator www.reallusion.com
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bloodzseekerz
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bloodzseekerz
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 26,
Visits: 132
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Yes, the rigs also dont have eyelid bones - important for eye movement, for example when the character is looking up, I want to change the rotation of the upper eyelid. Unfortunately using the blendshapes they offer us, it cannot go more up than it is in the "normal" state.
But yeah, that's something very small compared to the morph import and export and separately exporting clothes - without those two, its basically useless for most developers. I only used it for one NPC, who is a side character and doesnt need a lot of things.
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