Hi,
i use cc3 to export fbx with A pose but when i import it in unreal engine it get back to T pose.
Of course when i export it i make sure that i include A motion in custom motion. when i open the fbx file with a dcc like blender, maya and 3dsmax , the character is still in A pose but in unreal the skeletal mesh is in T pose.
Please can you tell me why this happen and how should i do to fix this?
thank you in advance for your help