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Character exported with CC3 in A pose is still in T pose in Game Engine

Posted By zodiaque1980 6 Years Ago
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Character exported with CC3 in A pose is still in T pose in Game...

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zodiaque1980
zodiaque1980
Posted 6 Years Ago
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Hi,
i use cc3 to export fbx with A pose but when i import it in unreal engine it get back to T pose.
Of course when i export it i make sure that i include A motion in custom motion. when i open the fbx file with a dcc like blender, maya and 3dsmax , the character is still in A pose but in unreal the skeletal mesh is in T pose.
Please can you tell me why this happen and  how should i do to fix this?
thank you in advance for your help
Rampa
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Rampa
Posted 6 Years Ago
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You need to set the "Use TOAs ref pose" on UE4 import. That makes it use the first animation frame as the rest pose.



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