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Message
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jlittle
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jlittle
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Need example of AddUVData where one adds an image file (i.e. jpg) to one of the texture channels. Need example of how to determine a materials shader type (PBR or Traditional). Need example of how to get/set material transition keys. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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luke (RL)
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luke (RL)
Posted 6 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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dogged2003 (1/13/2019) Show me how to write my actions in the Clone to the script? For editing and repetition? How to get access to menu items, Timeline, to settings windows, etc.?Could you explain with more detail?
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luke (RL)
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luke (RL)
Posted 6 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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bennydee (1/16/2019) please I need a developer to create a plugin for volumentric light system and a shader that can enable realtime subsurface scattering and also a more accurate lightning system ( like unreal engine). I am willing and ready to pay. thanks.Sorry, I think no one can do this in the current version, because python only can do what iClone can ...
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bennydee
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bennydee
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 79,
Visits: 3.4K
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please I need a developer to create a plugin for volumentric light system and a shader that can enable realtime subsurface scattering and also a more accurate lightning system ( like unreal engine). I am willing and ready to pay. thanks.
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bennydee
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bennydee
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 79,
Visits: 3.4K
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please I need a developer to create a plugin for volumentric light system and a shader that can enable realtime subsurface scattering and also a more accurate lightning system ( like unreal engine). I am willing and ready to pay. thanks.
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bennydee
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bennydee
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 79,
Visits: 3.4K
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please I need a developer to create a plugin for volumentric light system and a shader that can enable realtime subsurface scattering and also a more accurate lightning system ( like unreal engine). I am willing and ready to pay. thanks.
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The-any-Key
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The-any-Key
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 356,
Visits: 1.9K
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Yep. Got the same issue with the non human avatars. (tested the horse) No skin or motion bones from the API. Make sure you send a bug report in the feedback for that.
iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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There are still issues with motion bones. Hopefully fixed next patch.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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dogged2003
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dogged2003
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 418,
Visits: 4.5K
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This is avatar: 76% of original size (was 661x19) - Click to enlarge Pyton don't see the bones: import RLPy
#-- Get Characters from current scene --# avatar_list = RLPy.RScene.GetAvatars() print("is avatars:") print(len(avatar_list)) #-- Get First Character --# avatar = avatar_list[0] print("avatar Name, ID: ") print(avatar.GetName()) print(avatar.GetID())
#-- Get Skin Bone Data --# skin_bone = avatar.GetSkeletonComponent().GetSkinBones() print("skin_bone") print(skin_bone)
print("skin_bone size: ") print(skin_bone.size())
#-- Get Motion Bone Data --# motion_bone = avatar.GetSkeletonComponent().GetMotionBones() print("motion_bone") print(motion_bone)
print("motion_bone size: ") print(motion_bone.size())
for bone in skin_bone: print ("Skin Bone: ") print(bone.GetName())
for bone in motion_bone: print ("Motion Bone: ") print(bone.GetName())
robby = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Arabian_Horse") print("robby") print(robby)
My YouTube channel.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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It's a prop (only the "standard" avatars are avatars - even including other bipeds).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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