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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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If someone can make a short tutorial how to export video from the Unity cinemachine ? I didn't find anything recent on the web and it's a PITA to make a so simple thing....
Thank you very much
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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i will ending a animation study today, and make a live showing my iclone to unity workflow ( light scene assembly characters, realtime gi, post processing stack and offcourse cinemachine. the live will be on wungum facebook group Virtual animators guild .
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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Thank you Wildstar , can't wait !! May I suggest you to make one for very beginner and if you can highlight the common point with Iclone. I found this tutorial wich puts the emphasis on the lighting but there's no export movie. It's not part of the world of gamers.....
PS: Didn't find on the Unity website a tutorial about that.....
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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join our group on facebook, i working on the keyframing studing right now, after that i will design the characters how is a a matrix fight sequence will dont consuming much time. check the sequence i working. https://www.facebook.com/athos.rojas/videos/1952129154903772/
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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@Mtakerkart - are you looking to export a video file direct from Unity, or an image sequence that you can compose to video?
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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@Wildstar Good edit ! It works.
@Tony I prefere images sequence but not to make compositing. Compositing is forbidden in my futur (long story to explain why)
My step to stop using the Iclone render is because I had bad news about the particles system. 8 months after the release of Popcornfx , Market doesn't support ipfk format. I asked to Reallusion support if I can buy particles from Iclone users in a personal way because they can deal with the very complex editor. The answer was : NO. I asked to the Iclone developper to know what's going on and I had no answer. I called twice time the Montreal Persistant Studio . I had only an answering machine , I had no responses. I writed to Stephane Delouche in the French Popcorn Headquarter If I can buy particle from their editor V1 from user. No answers Popcorn seams to be very busy with their V2 beta editor wich doesn't include Iclone. Particles are the main features for my storytelling . The Unity assets store sells tremendous particles at a very accessible price. The Iclone pack is cool but we don't have access to basic features like curve editor for velocity ,inherit velocity, color etc.... The Sprite Atlas is limited to 32 sprites while the most used is 64. I'm not angry just desapointed and because I had an opportunity to sell animation with the "Game look" I'm forced to go ahead in a more complicated path.
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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yes unity have a lot of good deals, for particles, but is not only for that.. i have a movie project too, and my project have a lot of crowd scenes. anima costs almost 400 euros, i buyed a crowd script for unity cost me 50 dolares and its not stop here i using gtao script ( ground truth ambient occlusion ) more powerfull than HBAO i using a volumetric light script i using a soft raytraced shadows script ( fake but works amazing ) the material/shader module for unity is poor same as iclone. how i solved that ? SCRIPTS! i using uber shader pack with amazing resources , SSS fake included . my project its Sci fi so i need raytrace reflections. so i buyed a amazing script for screen space reflections. so... if you take a time for learning unity you only will get advantages... unity and unreal are in realtime visual for almost 2 decades, its hard to iclone give you same resources for now. i believe it will in some years...
iclone is a beast for animate and create characters. beating 3dmax maya and c4d for that. ( with alll bugs i pointed on this forum )
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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ahh i forgot to talk about, alembic import, ultra fast rendering times with antialiass powered by TAA ( 60 frames per second and can be more fast if your Hard disk can deal with big files fast. one frame in 4k with floating point color can be with more than 100 mega ) REAL TIME vector motion blur .... like i said in another post. when i ask to iclone put alembic import , and put TAA to work its not my demand. its a iclone need.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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I understand but in my case , as I always said I'm comfortable with the Iclone render for my needs. I'm trying to switch to Unity only for the particles. The only bonus It could be interest me with Unity is the VR broadcasting for my movies.
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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In view of that, it would be great if PopcornFX in iClone could be revived somehow, as it had a promising start but now seems to be languishing a bit with not much new going on. I definitely would prefer that any day.
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