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By mtakerkart - 7 Years Ago
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If someone can make a short tutorial how to export video from the Unity cinemachine ? I didn't find anything recent on the web and it's a PITA to make a so simple thing....
Thank you very much
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By wildstar - 7 Years Ago
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i will ending a animation study today, and make a live showing my iclone to unity workflow ( light scene assembly characters, realtime gi, post processing stack and offcourse cinemachine. the live will be on wungum facebook group Virtual animators guild .
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By mtakerkart - 7 Years Ago
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Thank you Wildstar , can't wait !! May I suggest you to make one for very beginner and if you can highlight the common point with Iclone. I found this tutorial wich puts the emphasis on the lighting but there's no export movie. It's not part of the world of gamers.....
PS: Didn't find on the Unity website a tutorial about that.....
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By wildstar - 7 Years Ago
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join our group on facebook, i working on the keyframing studing right now, after that i will design the characters how is a a matrix fight sequence will dont consuming much time. check the sequence i working.
https://www.facebook.com/athos.rojas/videos/1952129154903772/
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By TonyDPrime - 7 Years Ago
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@Mtakerkart - are you looking to export a video file direct from Unity, or an image sequence that you can compose to video?
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By mtakerkart - 7 Years Ago
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@Wildstar Good edit ! It works.
@Tony I prefere images sequence but not to make compositing. Compositing is forbidden in my futur (long story to explain why)
My step to stop using the Iclone render is because I had bad news about the particles system. 8 months after the release of Popcornfx , Market doesn't support ipfk format. I asked to Reallusion support if I can buy particles from Iclone users in a personal way because they can deal with the very complex editor. The answer was : NO. I asked to the Iclone developper to know what's going on and I had no answer. I called twice time the Montreal Persistant Studio . I had only an answering machine , I had no responses. I writed to Stephane Delouche in the French Popcorn Headquarter If I can buy particle from their editor V1 from user. No answers Popcorn seams to be very busy with their V2 beta editor wich doesn't include Iclone. Particles are the main features for my storytelling . The Unity assets store sells tremendous particles at a very accessible price. The Iclone pack is cool but we don't have access to basic features like curve editor for velocity ,inherit velocity, color etc.... The Sprite Atlas is limited to 32 sprites while the most used is 64. I'm not angry just desapointed and because I had an opportunity to sell animation with the "Game look" I'm forced to go ahead in a more complicated path.
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By wildstar - 7 Years Ago
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yes unity have a lot of good deals, for particles, but is not only for that.. i have a movie project too, and my project have a lot of crowd scenes. anima costs almost 400 euros, i buyed a crowd script for unity cost me 50 dolares and its not stop here i using gtao script ( ground truth ambient occlusion ) more powerfull than HBAO i using a volumetric light script i using a soft raytraced shadows script ( fake but works amazing ) the material/shader module for unity is poor same as iclone. how i solved that ? SCRIPTS! i using uber shader pack with amazing resources , SSS fake included . my project its Sci fi so i need raytrace reflections. so i buyed a amazing script for screen space reflections. so... if you take a time for learning unity you only will get advantages... unity and unreal are in realtime visual for almost 2 decades, its hard to iclone give you same resources for now. i believe it will in some years...
iclone is a beast for animate and create characters. beating 3dmax maya and c4d for that. ( with alll bugs i pointed on this forum )
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By wildstar - 7 Years Ago
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ahh i forgot to talk about, alembic import, ultra fast rendering times with antialiass powered by TAA ( 60 frames per second and can be more fast if your Hard disk can deal with big files fast. one frame in 4k with floating point color can be with more than 100 mega ) REAL TIME vector motion blur .... like i said in another post. when i ask to iclone put alembic import , and put TAA to work its not my demand. its a iclone need.
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By mtakerkart - 7 Years Ago
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I understand but in my case , as I always said I'm comfortable with the Iclone render for my needs. I'm trying to switch to Unity only for the particles. The only bonus It could be interest me with Unity is the VR broadcasting for my movies.
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By animagic - 7 Years Ago
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In view of that, it would be great if PopcornFX in iClone could be revived somehow, as it had a promising start but now seems to be languishing a bit with not much new going on. I definitely would prefer that any day.
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By AutoDidact - 7 Years Ago
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mtakerkart (12/19/2018) I understand but in my case , as I always said I'm comfortable with the Iclone render for my needs. I'm trying to switch to Unity only for the particles. The only bonus It could be interest me with Unity is the VR broadcasting for my movies.
If you are going to output you final renders in Iclone are you planning on compositing the unity particles in post production? Also I agree the curve editor should be included in the base program.
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By wildstar - 7 Years Ago
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is not a great deal make any kind of post processing using unity and i say why.
first , your renders can be at professional level with 64 bit extra color in 4k , so try post processing a image sequence with this kind of files and you will undstand what i talking about. so is more correct you preserve your projects on unity with all color processing inside unity ( it have a powerfull color corrector in floating point workflow and tottaly realtime ) so forget make color correction outside unity. for particles, its same. unity have a powerfull particle system and its improving more and more now on 2018.3. for put particles on post, you want to use camera tracking if you want a pro result. so its not ok for particles too. for motion blur ? you dont need you have vector motion blur in real time inside unity and is perfect looks like octane render motion blur and its amazing you have cromatic aberrations, glow, and a lot of post fx functions in post processing stack. so believe me using unity you just need a editor like premiere or hitfilm to cut and mix your sequences with sounds and music. nothing more :)
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By mtakerkart - 7 Years Ago
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are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course.
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By wildstar - 7 Years Ago
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mtakerkart (12/20/2018)
are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course. you need to learn cinemachine + recorder, and its easy.. phisics inside unity are easy too and works at same way of iclone phisics ( same sdk ) i using it for realtime hair animation ... you need to undestand the logic of pre baked gi, and lightmapping. and how to use it with light probes. unity is a freedom from iclone limitations. you can use avatars with 800k polys if you want. scenarios with 20 milions polys +++ . alembic animations. i change my workflow, now i just animate inside iclone with cc3 bases with nothing. ( no hair no textures no cloths no nothing , i make the scenario only with boxes, ) to get the most fast response inside iclone to animate in realtime , like i said already.. "realtime animation" is in a past called iclone 6.and all scene work i do inside unity its important to say, unity and unreal dont have realtime gi like iclone. unity have pre baked gi ( called by unity realtime ) but its not realtime. if you work in very low ress the response will be like realtime but for true is not. i use pre baked gi in very low ress just to make the light work . after that i use lightmapper + lightprobes. and the results are amazing.
the "realtime GI" released by unity in 2015. its for true not realtime. but works amazing with screen space effects. cause that i say iclone 8 must use the same trick to get more speed responde and a better integration with post screen space effects. for me VXGI was a mistake. Unity realtime GI inside unity you can mix realtime shadows with baked global ilumination and the results you can see in this video
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By sonic7 - 7 Years Ago
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Wow ..... great video ..... looks like creative "freedom" in that environment !!!
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By AutoDidact - 7 Years Ago
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mtakerkart (12/20/2018)
are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course.
Sounds like a good plan. Iclone is great for creating& exporting Character motion Data However it has way too many environmental and Visual effects limitations for the kinds of Sci fi films I prefer to create in addition to the render engine. And Cinemachine in Unity incredible!!!
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By Jfrog - 7 Years Ago
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I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie.
I am in the same boat. Just learning and experimenting in unity, But I think it's totally worth it!
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By kungphu - 7 Years Ago
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This subject is verrrry intriguing to me! What is the name of your group on FB Wildstar?
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By mtakerkart - 7 Years Ago
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I'm doubtfully to learn Unity now without coaching . First their tutorials are clearly game oriented and outdated.Very difficult to sort for me. The 2018 UI changed so it's confusing. Second the 2019 version will be release in march with lot of major changes. New UI , new shader graph , new particle system, export movie will be integrated.....
But I would look forward to your live session about your pipeline.
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By Dan Miller - 6 Years Ago
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i will ending a animation study today, and make a live showing my iclone to unity workflow ( light scene assembly characters, realtime gi, post processing stack and offcourse cinemachine. the live will be on wungum facebook group Virtual animators guild .
I would like to see your workflow. I haven't started creating anything yet but I am trying to visualize a workflow. My plan is to end up in Unity and likely use Cinemachine. I have the Quadro P5000, which I'm learning is not supported, or even used, in iClone 7 so I should do the rendering in Unity is my thought. I would like to learn how you have been doing things which could save me a lot of time moving forward if you don't mind sharing. Thanks.
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