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Dan Miller
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Dan Miller
Posted 6 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 374,
Visits: 1.8K
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i will ending a animation study today, and make a live showing my iclone to unity workflow ( light scene assembly characters, realtime gi, post processing stack and offcourse cinemachine. the live will be on wungum facebook group Virtual animators guild .
I would like to see your workflow. I haven't started creating anything yet but I am trying to visualize a workflow. My plan is to end up in Unity and likely use Cinemachine. I have the Quadro P5000, which I'm learning is not supported, or even used, in iClone 7 so I should do the rendering in Unity is my thought. I would like to learn how you have been doing things which could save me a lot of time moving forward if you don't mind sharing. Thanks.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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I'm doubtfully to learn Unity now without coaching . First their tutorials are clearly game oriented and outdated.Very difficult to sort for me. The 2018 UI changed so it's confusing. Second the 2019 version will be release in march with lot of major changes. New UI , new shader graph , new particle system, export movie will be integrated.....
But I would look forward to your live session about your pipeline.
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kungphu
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kungphu
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 997,
Visits: 7.1K
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This subject is verrrry intriguing to me! What is the name of your group on FB Wildstar?
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Jfrog
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Group: Forum Members
Last Active: Last Year
Posts: 702,
Visits: 4.7K
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I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. I am in the same boat. Just learning and experimenting in unity, But I think it's totally worth it!
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
Horror Stories in VR Immersive Sound VR Immersive Sound VR on Oculus TV
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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mtakerkart (12/20/2018)
are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course. Sounds like a good plan. Iclone is great for creating& exporting Character motion Data However it has way too many environmental and Visual effects limitations for the kinds of Sci fi films I prefer to create in addition to the render engine. And Cinemachine in Unity incredible!!!
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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Wow ..... great video ..... looks like creative "freedom" in that environment !!!
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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mtakerkart (12/20/2018)
are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course. you need to learn cinemachine + recorder, and its easy.. phisics inside unity are easy too and works at same way of iclone phisics ( same sdk ) i using it for realtime hair animation ... you need to undestand the logic of pre baked gi, and lightmapping. and how to use it with light probes. unity is a freedom from iclone limitations. you can use avatars with 800k polys if you want. scenarios with 20 milions polys +++ . alembic animations. i change my workflow, now i just animate inside iclone with cc3 bases with nothing. ( no hair no textures no cloths no nothing , i make the scenario only with boxes, ) to get the most fast response inside iclone to animate in realtime , like i said already.. "realtime animation" is in a past called iclone 6.and all scene work i do inside unity its important to say, unity and unreal dont have realtime gi like iclone. unity have pre baked gi ( called by unity realtime ) but its not realtime. if you work in very low ress the response will be like realtime but for true is not. i use pre baked gi in very low ress just to make the light work . after that i use lightmapper + lightprobes. and the results are amazing. the "realtime GI" released by unity in 2015. its for true not realtime. but works amazing with screen space effects. cause that i say iclone 8 must use the same trick to get more speed responde and a better integration with post screen space effects. for me VXGI was a mistake. Unity realtime GI
inside unity you can mix realtime shadows with baked global ilumination and the results you can see in this video
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
Visits: 29.2K
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are you planning on compositing the unity particles in post production?
Not at all! I will use Iclone only to create and animate characters period. I must learn unity to create sets , lighting , atmosphere , how to use a timeline that you have to create from scratch and create all animation tracks , create camera , eventually a camera switch , how to add a particles and how to animate them , then how to export a movie. My huge stock of props are from unity/UDK/Reallusion stores. If the physics in Unity is to heavy to manage , may I will create it in Iclone , bake the motion and import in unity.So the idea is not to make the job twice of course.
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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is not a great deal make any kind of post processing using unity and i say why.
first , your renders can be at professional level with 64 bit extra color in 4k , so try post processing a image sequence with this kind of files and you will undstand what i talking about. so is more correct you preserve your projects on unity with all color processing inside unity ( it have a powerfull color corrector in floating point workflow and tottaly realtime ) so forget make color correction outside unity. for particles, its same. unity have a powerfull particle system and its improving more and more now on 2018.3. for put particles on post, you want to use camera tracking if you want a pro result. so its not ok for particles too. for motion blur ? you dont need you have vector motion blur in real time inside unity and is perfect looks like octane render motion blur and its amazing you have cromatic aberrations, glow, and a lot of post fx functions in post processing stack. so believe me using unity you just need a editor like premiere or hitfilm to cut and mix your sequences with sounds and music. nothing more :)
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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mtakerkart (12/19/2018) I understand but in my case , as I always said I'm comfortable with the Iclone render for my needs. I'm trying to switch to Unity only for the particles. The only bonus It could be interest me with Unity is the VR broadcasting for my movies.If you are going to output you final renders in Iclone are you planning on compositing the unity particles in post production? Also I agree the curve editor should be included in the base program.
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