drew_927096 (8/14/2019)
kmitchell.12catblackstudios (12/27/2018)
From studying FF11 and FF13 they seem to still have the character mesh fully visible with their clothing when playing the game and clipping into their clothing. The cloths are made to hover away from the body to avoid poke thoughs that way. Keeping that in mind in Unreal I setup my characters like this:
Setup for all modular character:
1) Export Character with an armor set
2) In 3ds max / blender/ maya etc Load the actor with armor.
3) Select skeleton and actors body / hair - Export selected as Base Mesh
4) Export Armor Set as a whole or as parts using export selected.
5) You should have a character base that is nude and armor parts that are rigged with no body.
6) In UE4 I load the character base mesh. And then load on a seperate skeleton object the armor layer and bind the animation pose of the armor actor to the main base mesh. So the animation BP drives the 2 skeletons in unison.
Any time i switch armor I just load the mesh data for that part onto the skeleton that is marked for that armor / weapon type.
Thank you for sharing.
I am doing a similar workflow, but only using C3. By hiding the mesh of the character, and "delete hidden mesh" on export, C3 allows export of clothing only.
One question for you though, how do you avoid the clothes clipping int othe body upon animation? Even with default weight painting on the clothing, it happens in some poses.
I've thought about doing masking on the character body mesh (e.g. making the skin invisible), but don't love this idea.
Manual weight painting seems very tedius and not even sure it will work.
Thank you for your suggestions!
I initally do a collision detect then expand clothing 1.5 - 2 then
I use a verity of poses sitting, flexing. and expand clothing around clipping areas, Gluts / Elbow / Thigh / chest and are bend, / knee.
I know some just include body with the clothing leaving the main body just a head so changing clothing sets is really just swapping out bodies. (with the skin hidden per clothing set.)
I have yet to try the alpha on the skin as its about as a hassle as hiding hidden skin.