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Workflow for models that can have 100's of different attached items in Unity

Posted By ziplock9000 7 Years Ago
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Workflow for models that can have 100's of different attached items in...

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ziplock9000
ziplock9000
Posted 7 Years Ago
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Suppose you have a traditional RPG where a character can wear and hold several items out of 100's or more. Obviously those (potential) items can't be part of the model when it's imported into Unity, instead they have to be dynamically loaded and "attached" to the rigging as needed.
What is the workflow from CC to Unity for this?
Thanks.




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