modernstoryteller
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modernstoryteller
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 69,
Visits: 316
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I'm creating animations in the latest version of iClone 7 and exporting them to UE4. I did some facial motion capture and unfortunately the eyes are looking off to the left. To correct this, I placed an object in the middle of the scene in front of the character and told the character to "look at" the object. It looks good. However, when I import into UE4 onto a UE4 skeleton, the character's eyes are looking to the left again. So it seems like when iClone exports the animation, or when Unreal imports it, my instructions to look straight ahead are being ignored. Does anyone know why this is happening or how to fix it? Thanks for your help!
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