Hi Iclone Community,
I just noticed that, despite my different attempts and settings, I can not export (Unreal/3D max) the "look" of my character ...
I tried a lot of configurations ... nothing to do, always the same problem.
By creating a facial mocap (through Live Face) I had a great composition ... after exporting it to FBX format and import it under Unreal (or 3D max), I first found that my character had a "funny look" ... so I modified under Iclone this "expression" using "Look at Camera": very perfect & beautiful tool! but I quickly disillusioned seeing that this option "Look at Camera" was not exported in the final FBX...
Then, I collect my animation in "Imotion Plus" sequence ... and created a new ICLONE project, imported my Avatar (created under CC3, note that all my versions are "Pipeline"!) and placed my Imotion Plus sequence on the new avatar: everything is perfect ... except the "look"! So I thought it had to be done manually ... with the "Face Key" tool and by creating EyeBall Keys (and baking constraint key) ... but: nothing to do ... always the same, my FBX file does not want to integrate any eyeball constraint.
I have just come across this post ... which tells everything (in a better English than mine) But my question remains hot: the problem has been solved? Is there a solution (even tinkered) to have a "perfect look" ...
Did someone contact the support department to report it? Reallusion give an answer?
Thanks for your prompt support.