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Create Morph Slider Fails

Posted By Lord Ashes 7 Years Ago
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Create Morph Slider Fails

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e1_scheer
e1_scheer
Posted 6 Years Ago
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I'm pretty sure you need to keep the vertex order button checked both during import and export.
The same solution is suggested here :  
https://www.reallusion.com/FeedBackTracker/Issue/Failure-using-Blender-to-Alter-obj-for-Morph-Creator
Veganism
Veganism
Posted 7 Years Ago
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4u2ges (11/15/2018)
Thanks Ani and Lord. Yes you are right about default character and current morphs. I always do custom characters with presets already baked and probably used current morphs (it's been a while).

But I found a fix. Apparently CC3 is more fussy to Blender Import/Export settings, than CC2 was.
Playing with settings I was getting 2 types of errors in CC3.
One was the same as Lord had (about decryption keys) and another one I already mentioned (incompatible character).

Finally I have found an optimal Blender settings. I have selected to Export Body out of CC3, customized it in Blender and seamlessly created a slider in CC3 out of the default base female.

Import (default settings, do NOT attempt to select Keep Vertex Order):

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5abee4b4-985b-406a-afaf-41fb.jpg

Export (critical setting encircled):

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1ea927e0-b755-41ae-84bd-426c.jpg



Thanks 4u2ges, your solution works. And you don't have to use the default base character, but just make sure that when you import it back to CC 3, select [Source Morph: Current Morph].
Miss Autumn LeA
Miss Autumn LeA
Posted 7 Years Ago
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Does this include iClone itself?

I am looking to create some different sliders, and buttons; some ideas come to mind, both for iClone and CC3; so how do I go about doing things( sliders for iClone 7), and being to save them for selling?
Lord Ashes
Lord Ashes
Posted 7 Years Ago
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4u2ges (11/15/2018)
Thanks Ani and Lord. Yes you are right about default character and current morphs. I always do custom characters with presets already baked and probably used current morphs (it's been a while).

But I found a fix. Apparently CC3 is more fussy to Blender Import/Export settings, than CC2 was.
Playing with settings I was getting 2 types of errors in CC3.
One was the same as Lord had (about decryption keys) and another one I already mentioned (incompatible character).

Finally I have found an optimal Blender settings. I have selected to Export Body out of CC3, customized it in Blender and seamlessly created a slider in CC3 out of the default base female.


Thanks. I will try that!



"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
4u2ges
4u2ges
Posted 7 Years Ago
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Thanks Ani and Lord. Yes you are right about default character and current morphs. I always do custom characters with presets already baked and probably used current morphs (it's been a while).

But I found a fix. Apparently CC3 is more fussy to Blender Import/Export settings, than CC2 was.
Playing with settings I was getting 2 types of errors in CC3.
One was the same as Lord had (about decryption keys) and another one I already mentioned (incompatible character).

Finally I have found an optimal Blender settings. I have selected to Export Body out of CC3, customized it in Blender and seamlessly created a slider in CC3 out of the default base female.

Import (default settings, do NOT attempt to select Keep Vertex Order):

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5abee4b4-985b-406a-afaf-41fb.jpg

Export (critical setting encircled):

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1ea927e0-b755-41ae-84bd-426c.jpg





Lord Ashes
Lord Ashes
Posted 7 Years Ago
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If I recall correctly this was the same in CC2. In order for Morph Sliders to work correctly, then exported base needed to be Reset before exporting. If you used the default CC2 character it generated issues because the default CC2 character was not the reset CC2 character...At least it generated issues for me. But, in CC3, I tried to hit the Reset button to remove all morphs before exporting and still had the problem. 

"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
animagic
animagic
Posted 7 Years Ago
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@4u2ges: I had to apply to the Current Morph instead of the Default Morph for the morph to work correctly. You would think the default character is the default morph but apparently not...:unsure:

EDIT: Also, I think Lord Ashes means that he is not able to import an OBJ file at all and get an OBJ key error. At least you could import the OBJ file without problems.



4u2ges
4u2ges
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At least you got the morph to import...I get an error during the import. Worked fine in CC2 but CC3 sees to have issues. It also seems that my previously working CC2 morphs no longer work correctly in CC3.


Lord, it is not a morph in any way. And I cannot import it either after customizing obj in Blender.
I suppose you guys realized what happened in the video. I applied the very SAME obj to morph slider right after exporting.
And it did inflate the character, when there is nothing supposed to happen.
Exactly the same behavior in CC2 now.





Lord Ashes
Lord Ashes
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4u2ges (11/14/2018)
What am I doing wrong?




At least you got the morph to import...I get an error during the import. Worked fine in CC2 but CC3 sees to have issues. It also seems that my previously working CC2 morphs no longer work correctly in CC3.



"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
4u2ges
4u2ges
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What am I doing wrong?







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