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Tutorial-- Creating a 360 Space Engine Image As a Background for Iclone

Posted By pedrosura 6 Years Ago
Rated 5 stars based on 2 votes.
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Tutorial-- Creating a 360 Space Engine Image As a Background for...

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animagic
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Posted 6 Years Ago
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@pedrosura, Kipster: Thanks for posting. I needed some inspiration and this is really cool!


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

3dtester
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Wow, some very useful information here!
I like the idea of creating sky HDRIs and i already have a project where i can use this :)
Not to mention that i instantly had to try this, and it worked in both ways.
Though, the second one was a bit easier ;)

Thanks so much for sharing this, guys!!







Skuzzlebutt
Skuzzlebutt
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if you have AE 2018 you can really make this stuff "pop"
using the built in vr tools and 16 or 32 bit
and use the output to drive your PBR/GI in iclone


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3dtester
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Kipster (11/11/2018)
if you have AE 2018 you can really make this stuff "pop"
using the built in vr tools and 16 or 32 bit
and use the output to drive your PBR/GI in iclone


Unfortunately i don't have AE. But i would love to know what has to be done to get the best out of it using free tools.
I find that the generated images look a bit fuzzy inside iClone (i don't mean the blurness slider).





pedrosura
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Kipster (11/11/2018)
the ship editor is also pretty cool
it can export to obj



Looking forward to SE .990 I have not  played with the ship editor. Just creating a movie is a daunting task enough...

pedrosura
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animagic (11/11/2018)
@pedrosura, Kipster: Thanks for posting. I needed some inspiration and this is really cool!


Cool, I have been posting things that I have used, frankly, hoping that some other folks will use it and do things I haven't tried. Great way to get ideas..

Skuzzlebutt
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3dtester (11/11/2018)
Kipster (11/11/2018)
if you have AE 2018 you can really make this stuff "pop"
using the built in vr tools and 16 or 32 bit
and use the output to drive your PBR/GI in iclone


Unfortunately i don't have AE. But i would love to know what has to be done to get the best out of it using free tools.
I find that the generated images look a bit fuzzy inside iClone (i don't mean the blurness slider).


a few things can be done inside space engine to make it look better
in the bottom right there is a hidden menu for controls for exposure of assets
there are also overall quality settings and the script in my video
can be altered to 4k output with notepad
also in iclone the tone map  can improve things if played with enough
and you want to use 35mm or below camera



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pedrosura
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[/quote]
a few things can be done inside space engine to make it look better
[/quote]
Cylindrical


https://forum.reallusion.com/uploads/images/ebe2980f-e773-4742-a6a5-f098.jpg

Cubemap Skybox
https://forum.reallusion.com/uploads/images/7dd0428b-d7f1-4fca-a466-1406.bmp
These two pictures looks very similar, but I find a noticible difference in the quality of the shot. So, I am wondering what I could do to the cylindrical method to make it as good as the Cubemap..


Skuzzlebutt
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the planet exposure needs to be lowered in the first one
this setting resets everytime you open the program
lower right hidden menu


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pedrosura
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Kipster (11/11/2018)
the planet exposure needs to be lowered in the first one
this setting resets everytime you open the program
lower right hidden menu


I will keep experimenting. I just did a shot from the surfacr of a planet with very nice detailed mountains but it does not look sharp enough for a shot.

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