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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
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I only use CC3 content in iClone, so I can't really help with other programs nor even comment on the export process (in iClone the translation is transparent). Anime is tough not only for this specific example but because one major flaw in CC3 is the eyelids do not close over such eyes (you can see this with the eyelid close button). The only way to get this perfect is to edit the whole thing in 3DXChange and create your own OBJ morph for the close eyes. That whole process is a PITA and kind of negates the idea that CC3 Pipeline is "standalone". The devs are aware of this -- but whether it gets fixed (or fixed soon) is anyone's guess. If Anime is really your thing and this is going to be a problem for you I'd just say wait until CC3 can actually handle this. As to whether the program should also identify what is kosher and what isn't -- up to a point this does happen. For example, that avatar also has eyeball sockets and something else this old brain doesn't remember right now, and both of those things are translated into cloths when it comes into CC3. But for eyes and teeth proper (as well as the base mesh) CC3 expects the right number of verts in the right order (or you get that "no profile" message) and I don't know how they would address it otherwise. And, as I said, I have imported literally hundreds of avatars and thousands of pieces of clothing and hair, and about 99% work just fine (again, except for the eye closing issue of many characters with larger than normal eyes). I couldn't even begin to put together such a list (I ain't getting paid for such) and RL doesn't have the resources (for one thing I don't think they have even a tenth of my collection, which was acquired over the years). So they could hardly say what works and what doesn't. Perhaps users could put together a database of known things that DON'T work (that would be more doable but it would still require some sort of coordination that RL won't be able to provide and, again, I can't). But what I DO offer is that anyone who has a problem with any avatar, piece of clothing, or hair to just let me know and I'll see if I can find out what that problem is. I've been doing this since CC3 was released and I don't mind doing it.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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lollosone
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lollosone
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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Kelleytoons (11/8/2018)
It's the eyeballs -- they are specialized ones that will not work. Delete them and she'll load in properly. However, then she will have no eyeballs (which I assume isn't the look you're going for). You can adjust the ones that CC3 supplies by moving them forward and around a bit, but then you'll have to adjust the textures (and you won't exactly end up with an Anime look, although I suspect you can fool with this better): I tested hundreds of Daz avatars with CC3 but I could not test them all (and Anime isn't my thing). And, of course, they release new ones all the time. So there may be "gotchas" out there but by and large 99% of all of them work just fine or you can find the workaround. If there is any specific ones you have trouble with, just let me know and I'll see if I can find out what the issue is. Sir, you are a hero. Not sure how did you dig down to find that it was the eyes, but it is brilliant! Indeed I was going for the anime look; which is 50% of what I work with; so not having the exact eyes may be an issue. I can "add" extra eyeballs probably; although I have to do this from DS probably; never tried an eye transplant before :) BTW when you import DAZ content, do you use it in CC only or do you export it? I am very interested in feedback about the export part, especially with Unity; because I can't get it to work as the plain export from DS. The plan is to get CC3 license before my trial expire; and convert my DS in CC3 format, so I can export quickly clothes, figures and accessories. Thanks again for your time in checking this issue!
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lollosone
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lollosone
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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Would be awesome if someone would make an extensive list of what works and what does not...the value of CC3 for me is based mostly on what I can use from DAZ catalog and what I already own.
Also I would hope that Reallusion would eventually automate the process of finding unsupported elements and return to the user a clear explanation; so it is easier to go in and fix problems in DS :)
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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lollosone (11/8/2018) Which seems to point at the issue with Sakura at this point. Hinami is a figure based on Sakura so makes sense that it won't load either. I am going through all the base figures I have to see which one load; so at least I can get an idea of the extent in which I can use CC3 export. I still can't import successfully even the CC3 mesh in Unity; but that is a secondary problem; due to a bug probably (I get no albedo nor normal maps when exporting), so first I want to see how much of the DAZ content I can actually export through CC3.
It's the eyeballs -- they are specialized ones that will not work. Delete them and she'll load in properly. However, then she will have no eyeballs (which I assume isn't the look you're going for). You can adjust the ones that CC3 supplies by moving them forward and around a bit, but then you'll have to adjust the textures (and you won't exactly end up with an Anime look, although I suspect you can fool with this better):  I tested hundreds of Daz avatars with CC3 but I could not test them all (and Anime isn't my thing). And, of course, they release new ones all the time. So there may be "gotchas" out there but by and large 99% of all of them work just fine or you can find the workaround. If there is any specific ones you have trouble with, just let me know and I'll see if I can find out what the issue is.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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Standard G1-8, Hivewire Dawn, Dusk, Gorilla, Luna, DAZ Vic/Mic4, and Poser Vic/Mic 4 are supported.
Anything that changes the body mesh or skeleton will not work without fixing. If you have a geograft, like fancy eyebrows or naught bits, you need to make sure the body mesh that the geograft normally hides is visible.
The eyebrows can be imported as "clothing" that way, but will not move with the facial blendshapes. Any other part of the body will be fine, it's just facial blendshapes do not drive clothing.
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lollosone
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lollosone
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
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Rampa (11/8/2018) Someone else just posted the reason, I think. "Custom eyebrows"!
Some Dazzies have custom bits. Only the standard G's are supported.Wow, that really throw you off :) No idea why that would affect the import; nor why CC3 is not able to solve the issue on its own; but at least is something nice to know . I did try with a different character, called "Minto", and she was imported with clothes and hair no problem. I guess I have to check the assets I have and see what loads and what does not; and keep an eye on eyebrows :P Did Reallusion release a list of the DAZ assets that are working for sure? I know that the g8 figures are supported, although I am interested more in the variants and morphs; since I have plenty of them
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
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Someone else just posted the reason, I think. "Custom eyebrows"!
Some Dazzies have custom bits. Only the standard G's are supported.
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lollosone
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lollosone
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 95,
Visits: 340
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Kelleytoons (11/7/2018) As I said, you always need to start first with the basics to make sure it's not a problem elsewhere.
So let's start there -- can you import ONLY a G8 female (nude with no hair or clothes). Does that work for you? If not there are other things going on in your system we can troubleshoot.
If you CAN import the G8 -- can you import the G8 Character Hinami (again, nude, no hair or clothes). Does that work for you? If not, we can look specifically at that avatar (one of the few I don't have -- I have the base Sakura but not the Hinami morph, but I'm willing to buy it if it doesn't work for you so I can help, but first you need to tell us if you tried to import ONLY that nude figure).
If both of these things work, then you need to start with the hair on one of them. Then you need to start with the clothes. We need to strip your problem down to its essentials in order to be able to troubleshoot. I have imported literally hundreds of Daz avatars along with thousands of pieces of clothing and hair using CC3. Trust me, we CAN find out what the problem is, but you need to work with us.Totally understandable; I appreciate. So this is the gist: standard G8, with base complexity and 0 for both sub-d and render sub-d (they were 1 and 2 by default when loading G8); does load in CC3. I did load Sakura naked with no hair or any other prop; same base complexity and 0 for sub-d and it gives me the error. Which seems to point at the issue with Sakura at this point. Hinami is a figure based on Sakura so makes sense that it won't load either. I am going through all the base figures I have to see which one load; so at least I can get an idea of the extent in which I can use CC3 export. I still can't import successfully even the CC3 mesh in Unity; but that is a secondary problem; due to a bug probably (I get no albedo nor normal maps when exporting), so first I want to see how much of the DAZ content I can actually export through CC3.
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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Make sure your resolution level is normal. No sub-d anything in DAZ.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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As I said, you always need to start first with the basics to make sure it's not a problem elsewhere. So let's start there -- can you import ONLY a G8 female (nude with no hair or clothes). Does that work for you? If not there are other things going on in your system we can troubleshoot. If you CAN import the G8 -- can you import the G8 Character Hinami (again, nude, no hair or clothes). Does that work for you? If not, we can look specifically at that avatar (one of the few I don't have -- I have the base Sakura but not the Hinami morph, but I'm willing to buy it if it doesn't work for you so I can help, but first you need to tell us if you tried to import ONLY that nude figure). If both of these things work, then you need to start with the hair on one of them. Then you need to start with the clothes. We need to strip your problem down to its essentials in order to be able to troubleshoot. I have imported literally hundreds of Daz avatars along with thousands of pieces of clothing and hair using CC3. Trust me, we CAN find out what the problem is, but you need to work with us.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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