After I export my character into Unity i'm running into a few problems. First, the mouth open blendshape is not including the teeth so the lips open but the teeth remain closed no matter what I do.
Another issue is with eye rotation. In the Program i'm using the character in the eyes roll back into the characters head when looking in certain directions. This could be the program i'm using (Flipside Studio) But i'm not sure because it does not happen on Daz or Mixamo characters.
I would say the biggest issue at this point is the teeth open issue.
I also noticed the mouth blendshape inside Unity is not as wide as it is inside CC. So when the character uses lipsync in Unity the mouth does not open as wide as I would like.
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