Hi everyone, I was just baconing (yes, bacon is now a verb, get used to it) around the net and realized that the bullet physics engine is opensource. So I was wondering what people thought about it, if anyone has used it in anything (Blender, maya).
Also toiClone devs: would it be possible to put it in like... version 5? (if not a sooner one)
I don't konw if NVIDIA PhysX is open or can be openly used. I kow the SDK is out there though.
You don't need an NVIDIA card to use the engine though (although it helps.)
Here are some links about bullet physics engine... I think there's another one called ODE or something.
http://bulletphysics.org/wordpress/?p=88
Soooo what's up?
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