I was playing around with the new LOD decimator function found in Character Creator 3 pipeline (in the FBX 'export' panel) to test out the end result...
The avatar was then imported into iClone via 3DXChange, 'smoothed' and 'animated' (using the existing project 'default' animation).
See what you think - especially given how 'close-in' up we get .... Convincing - or not?
only 7000 polys ...
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ...
● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1