sonic7
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sonic7
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
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I was playing around with the new LOD decimator function found in Character Creator 3 pipeline (in the FBX 'export' panel) to test out the end result... The avatar was then imported into iClone via 3DXChange, 'smoothed' and 'animated' (using the existing project 'default' animation). See what you think - especially given how 'close-in' up we get .... Convincing - or not? only 7000 polys ...
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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justaviking
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justaviking
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 8.2K,
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For 7,000 polys... very acceptable in my opinion.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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charly Rama
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charly Rama
Posted 6 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
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Good test Sonic, thank you. It's ok for me
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stuckon3d
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stuckon3d
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 1.8K,
Visits: 7.7K
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great way to create extras
Product Specialist
My iClone 7 gallery
My IMDB
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danielswright2311_182877
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danielswright2311_182877
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 454
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Ive been extracting models all day today for my game and some came out great, and others not so good, like displaced textures on the texture map and horrid weight maps, but all in all I'm learning how to prefect it. Most I did turned out to be around 7000 polies, works great in game.
Check out my new Bible Forums
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 6.9K,
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Of course, the conversion works well via LOD. Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species at the click of a mouse, you can make a profile yourself (assign bones once by hand - save profile - the next time simply assign by mouse click).
The biggest problem that I see for exporting LOD via fbx to an iAvatar export is the fact that I ALWAYS need the export version of RL clothing even though the avatars will not leave the RL area. I just want to polycrate my avatars and keep using them in RL. I can also send avatars created in CC 3 (for example with Assassins and Wizards templates) via iAvatar to IClone 7 WITHOUT the need for the export version of this clone. With the LOD polyreduced fbx files, I MUST now have the export version of the clothes to be able to use them in IClone or to be able to reduce them via LOD at all.
That's something RL should fix.
Greetings from Germany Postfrosch
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Edited
6 Years Ago by
Postfrosch
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