mattrified
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mattrified
Posted 6 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 11,
Visits: 61
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So I was doing some experimenting and exported the default avatar with the following export settings:60% of original size (was 846x459) - Click to enlargeHowever, when I imported the character into 3ds max, I noticed the normals on some areas of the character's body were seemingly flipped.60% of original size (was 846x459) - Click to enlargeNote the square patch in the lower-right window. This also showed up when I imported into Unity3d. It was fixed if I chose to calculate normals instead of import.Additionally, this was fixed when I used the merge UV export functionality. Anyone else run into this issue?
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Weeks Ago
Posts: 23.1K,
Visits: 36.6K
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Thanks for the feedback. This has been passed to the CC3 team to investigate.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Weeks Ago
Posts: 23.1K,
Visits: 36.6K
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UPDATE: Please can you refer to the forum post below. We believe this may be related to this issue in 3DS Max. https://forums.autodesk.com/t5/3ds-max-forum/odd-issue-with-normal-maps/td-p/6742022
Peter Forum Administrator www.reallusion.com
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Metronomus
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Metronomus
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 13,
Visits: 127
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Hi! No it isnt just a 3d max problem. I noticed exactly this when i exported the default woman to ue4. Some polys are messed up, for example on the legs. Thought is was a smoothing group issue... Please fix this. Best regards, michael
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Weeks Ago
Posts: 23.1K,
Visits: 36.6K
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Metronomus (12/2/2018) Hi! No it isnt just a 3d max problem. I noticed exactly this when i exported the default woman to ue4. Some polys are messed up, for example on the legs. Thought is was a smoothing group issue... Please fix this. Best regards, michaelCan you post a screenshot showing the issue in UE4. Thanks.
Peter Forum Administrator www.reallusion.com
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