Profile Picture

Strange Normals on Export

Posted By mattrified 7 Years Ago
You don't have permission to rate!
Author
Message
mattrified
mattrified
Posted 7 Years Ago
View Quick Profile
Veteran Member

Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)Veteran Member (822 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 61
So I was doing some experimenting and exported the default avatar with the following export settings:
60% of original size (was 846x459) - Click to enlarge

However, when I imported the character into 3ds max, I noticed the normals on some areas of the character's body were seemingly flipped.

60% of original size (was 846x459) - Click to enlargehttps://forum.reallusion.com/uploads/images/3db4bb94-6aab-46ae-80c2-9a9a.png
Note the square patch in the lower-right window.  This also showed up when I imported into Unity3d.  It was fixed if I chose to calculate normals instead of import.

Additionally, this was fixed when I used the merge UV export functionality.  Anyone else run into this issue?




Reading This Topic