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mattrified
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mattrified
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11,
Visits: 61
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So I was doing some experimenting and exported the default avatar with the following export settings:60% of original size (was 846x459) - Click to enlarge However, when I imported the character into 3ds max, I noticed the normals on some areas of the character's body were seemingly flipped.60% of original size (was 846x459) - Click to enlarge Note the square patch in the lower-right window. This also showed up when I imported into Unity3d. It was fixed if I chose to calculate normals instead of import.Additionally, this was fixed when I used the merge UV export functionality. Anyone else run into this issue?
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