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Strange eye problem when importing DAZ G2 character

Posted By 3dtester 7 Years Ago
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Thanks Peter, looking forward to the update.
Cheers

Peter (RL)
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Peter,

Thanks for the information, I am having the same problem with the Genesis 2 eyes.
Can you tell us what other changes are included in 3.01?

Best regards
Ian


Hi Ian

The fixes and changes coming in 3.01 are shown in the topic below.

https://forum.reallusion.com/385918/Character-Creator-301-Update-Coming-Soon


                                                                

Peter
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Had same problem, w g2 daz male eye popped out exported as FBX 2012 binary, and it works for me...
It may it will work for you? i don't really care...
This the way of the world, ship at the absolute last minute, fix bugs later.
Thanks RL how much money have i given you for things that sorta work.
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Peter,

Thanks for the information, I am having the same problem with the Genesis 2 eyes.
Can you tell us what other changes are included in 3.01?

Best regards
Ian
Peter (RL)
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The issue with Genesis 2 eyes should be fixed in the CC 3.01 update that we have provisionally scheduled for next week. :)

                                                                

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3dtester
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Hi Shadoesword,

thanks for confirming that bug.

I've filed an issue at the feedback tracker:
https://www.reallusion.com/FeedBackTracker/Issue/Eye-bones-displaced-when-transforming-G2-avatar





Cary B
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I have the exact same problem with a G2 male avatar. But if I import this Daz avatar through 3dxchange, no problem with the eye. I think this is a CC import issue. 



https://forum.reallusion.com/uploads/images/848c8492-ac67-42c2-9d27-461e.jpg

3dtester
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First iray (preview-) render from CC3

https://forum.reallusion.com/uploads/images/66f76c67-66e9-46d4-89fa-b271.png

With de-noising activated:

https://forum.reallusion.com/uploads/images/f241cda1-5f40-4e53-bf25-67e2.png

Well, i replaced her pants, because the one i imported from DAZ couldn't get skin-weighted correctly.





3dtester
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Okay...slowly i'm getting somewhere!

As you pointed out, i tried to fix those bones manually.
At first i figured out which one is which, and moved them to a more correct position.

https://forum.reallusion.com/uploads/images/c528fe48-e7d9-4f6f-b02d-8374.jpg

This was only possible to do without adjusting the eyes as well, of course.
The serious drift between the eye and bones is now solved.

https://forum.reallusion.com/uploads/images/53d18bbf-0d14-4497-93ca-5331.jpg

Some minor adjustments and i guess she's good to go. At leas i hope so :)

https://forum.reallusion.com/uploads/images/da77e8c8-a958-4e1f-a7dc-52fc.jpg

Thanks again!





3Dtest...
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wow - that is odd...ok, suggestions as follows, not knowing exactly whether you have two eye bones there or not - or why the positioning is so fubar (!): you could try -
1) first, backup your project!
2) in Bone Edit Mode, select one of the uppermost bones and the use auto-position to see if that works (I've had variable results with this) - if it does, then try that on the other one
3) in Bone Edit Mode, try to do the same thing manually - select the uppermost bone and move it into position central to eyeball, then move the other bone into position in the same way
Beyond this (if the bones aren't actually there - which somehow I doubt) - you can also correct things by morphing back to default and then morphing back again using 'adjust morphs to fit bones' selected, but it's a bit more involved so let's see how it goes with the initial methods first




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