Dan Miller
|
Dan Miller
Posted 6 Years Ago
|
Group: Forum Members
Last Active: 2 days ago
Posts: 374,
Visits: 1.8K
|
How do I take a character from iClone to CC2?
Here is the pipeline I'm attempting:
Make Human -> Mixamo for rigging -> 3DXchange Pipeline -> iClone 7 -> CC2 -> Export as FBX
All of this may not be necessary with the stand alone CC3 so maybe the new pipeline would be: Make Human -> Mixamo -> CC3 -> FBX
I'm trying to come up with characters that I can sell on the Unity Asset store. If this pipeline is a violation of the license, please let me know because I'm not trying to do that. I think with bringing in outside models that I would be aligned with the Reallusion license, but trying to clear this up before moving forward. Thanks.
|
Peter (RL)
|
Peter (RL)
Posted 6 Years Ago
|
Group: Administrators
Last Active: Yesterday
Posts: 23.1K,
Visits: 36.6K
|
Hi Dan Character Creator 2 only works with our proprietary CC type characters. You can't bring in characters with custom bone rigs into CC. You can bring in custom bone rig characters into iClone 7 by using 3DXchange 7 Pro/Pipeline to convert them to non-standard characters. The characters will then be able to use all standard motion clips but can't use clothing designed for CC type characters. However as I mentioned in your other threads, any characters exported from Character Creator 2/3 can't be sold outside of the Reallusion Stores.
Peter Forum Administrator www.reallusion.com
|
Dan Miller
|
Dan Miller
Posted 6 Years Ago
|
Group: Forum Members
Last Active: 2 days ago
Posts: 374,
Visits: 1.8K
|
Got it, thanks. I will not make any further attempts to use non standard characters in this manner.
|