Hey all,
I figure the 3dXchange forum might be the place to ask this. Take a look at this video:
https://www.youtube.com/watch?v=5b3Ndv6psbYWhat I'd like to know is
- How was the head brought into Iclone? By this I mean I've seen some old 3Dxchange custom sculpting videos from @3Dtest (
https://www.youtube.com/watch?v=ODCkoeNFTfo) and it specifically says vertex count should be same as original iclone mesh
- I've been using iclone 6.5 / 3DXchange 6.5. Have things changed in iclone 7 / 3DXchange 7
I'd really like to be able to do a 3D scan of a human head and bring it into iclone for animating. I realize the roadmap for CC.3 states this is in the making, but the video above shows that it's already possible today.
Any one know the workflow?
Kind Regards.