This guy has learned to customize the shell well. He does not answer questions. Over other channels laughs (leaves comments with links to their videos). And as I see, he closed the comments on the video.
Most likely he is waiting for commercial requests.
Give him the flag in his hands.
P.S.: He also showed the transfer of textures from the DAZ. And he showed the transfer of morphs from DAZ. There is a possibility that he makes a transfer through the DAZ.
cly3d (8/14/2018)
Hey all,
I figure the 3dXchange forum might be the place to ask this. Take a look at this video:
https://www.youtube.com/watch?v=5b3Ndv6psbYWhat I'd like to know is
- How was the head brought into Iclone? By this I mean I've seen some old 3Dxchange custom sculpting videos from @3Dtest (
https://www.youtube.com/watch?v=ODCkoeNFTfo) and it specifically says vertex count should be same as original iclone mesh
- I've been using iclone 6.5 / 3DXchange 6.5. Have things changed in iclone 7 / 3DXchange 7
I'd really like to be able to do a 3D scan of a human head and bring it into iclone for animating. I realize the roadmap for CC.3 states this is in the making, but the video above shows that it's already possible today.
Any one know the workflow?
Kind Regards.
My YouTube channel.