This guy has learned to customize the shell well. He does not answer questions. Over other channels laughs (leaves comments with links to their videos). And as I see, he closed the comments on the video.
Most likely he is waiting for commercial requests.
Give him the flag in his hands.
P.S.: He also showed the transfer of textures from the DAZ. And he showed the transfer of morphs from DAZ. There is a possibility that he makes a transfer through the DAZ.
My YouTube channel.
I figure the 3dXchange forum might be the place to ask this. Take a look at this video: https://www.youtube.com/watch?v=5b3Ndv6psbY
What I'd like to know is
- How was the head brought into Iclone? By this I mean I've seen some old 3Dxchange custom sculpting videos from @3Dtest (https://www.youtube.com/watch?v=ODCkoeNFTfo)
and it specifically says vertex count should be same as original iclone mesh
- I've been using iclone 6.5 / 3DXchange 6.5. Have things changed in iclone 7 / 3DXchange 7
I'd really like to be able to do a 3D scan of a human head and bring it into iclone for animating. I realize the roadmap for CC.3 states this is in the making, but the video above shows that it's already possible today.
Any one know the workflow?
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