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Roman Clothes

Posted By dd30300 7 Years Ago
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vancouver_dave
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Posted 7 Years Ago
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Hi DarkJuicy,

Did you find a solution for adding clothing in UE4 for your character? 

We are in the same boat.

Thank you,

Dave
dd30300
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justaviking (8/17/2018)
dd30300 (8/16/2018)
Now I can have a result. Not very good but one result.


Do you have "Tesselation" turned on (in the Material settings panel)?  Slide the "Multiplier" down to zero.


Yes I have alredy done
Rampa
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Character creator has a layering system, with 20 layers. So you could stack a bunch of shirts on subsequent layers, for instance. You'll probably want CC3 Pipeline for the mesh reduction tools for this. 
Each clothing article must be on a separate layer, but with some creativity, you can probably manage a few outfits in 20 layers. That may include combining clothing items into a single object before importing into CC.

See this tutorial:

Kelleytoons
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Sorry, but kind of like the line in "Gone with the Wind", I don't know nuttin' about birthing,  ahem, about exporting from iClone.  Everything I do is in the opposite direction (which is to say, bringing stuff INTO iClone).

Perhaps someone here will jump in and help you.



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Mike "ex-genius" Kelley
DarkJuicy
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Hi Kelleytoons,

We are trying to make some custom clothing that we could export to Unreal, but we always fail. What we want to do is having a player that can change clothes, but we never for the exact way to setup the clothes for exporting. See, we get confused about the the Character showing in iclone when we try to export.

Would you happen to have a good tutorial about this ? Video one preferred.

Those from iClone team seem to always end with a critical detail missing.

We already have some meshes for the clothings

Thanks for any help you could provide.
justaviking
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dd30300 (8/16/2018)
Now I can have a result. Not very good but one result.


Do you have "Tesselation" turned on (in the Material settings panel)?  Slide the "Multiplier" down to zero.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Kelleytoons
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Did you run my weight smoothing routine?  It's a Python plug-in for Blender, in one of my many tutorials (honestly at this point I can't remember which ones show it, but if you look at my channel you'll find it).  You need to smooth the weights in order to get good deforming results.

Here's the tutorial (although I have altered the weight smoothing to be MUCH better now, so don't follow this exactly but use my latest Python routines):

https://www.youtube.com/watch?v=UCY6YX-5U_E&index=31&list=PLsFSGmCrApr7XBMNdoDN86nX9sGo4ceyy&t=0s

But my latest Python routines are here:

https://www.dropbox.com/s/hrzg25zv9n1zxmw/MKDaz2iClone.zip?dl=0



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dd30300
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Ok,

Now I can have a result. Not very good but one result.

https://forum.reallusion.com/uploads/images/35397e6d-c302-4c67-bbc3-bc10.png
Kelleytoons
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Ah, crap, they changed the link (that's the same link that Peter here posted and I just copied it).

Okay, I'll take a chance (and Peter can edit this post with a good link if need be) and just post the two fbx files (since that link USED to contain the links to these files I can't see why it's bad to do this but, again, Peter can fix if necessary):

https://www.dropbox.com/s/dt1moxincqmuhl1/FBXKeys.zip?dl=0



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dd30300
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I follow your link but nothing.

I m looking on googles nothing to.

I try on daz site but nothing, 
https://forum.reallusion.com/uploads/images/a55735dc-aef4-41a0-b6b8-ba4f.png

I understand all you do in your process, I have only the last point still hard for me.



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