You can use the dummies that I provide -- they should be more than adequate to the task.
If you get stuck, write here *exactly* the steps you are doing and what happens at each step, and we can track down what the problem is. But, essentially:
1) In Daz load up the dummy that I provide for the body type (the Daz body -- this is a different file than the Blender Dummy).
2) In Daz again with the dummy selected, load the clothing you want onto the dummy.
3) In Daz, hide the dummy and export the clothing as obj using those parms I describe.
4) In Blender load in the dummy as a Blender file (the Blender file dummy -- this is different than the Daz one) for the right clothing
5) In Blender then IMPORT the Obj file you exported from Daz, using the parms I describe.
6) Select the clothing, shift select the root bone, and press Ctrl-P
7) Choose with groups (or whatever the heck it says -- I'm not looking at it right now but I explain it in the video).
8) Now select the base skeleton and hold down the shift key
9) Select the clothing item
10) Change to weights so that the clothing item turns blue
11) Change the weights to "By Name"
12) Export the whole thing as an FBX making sure you uncheck the armatures 'with bones" (again, explained in the video).
13) Bring into CC as I show in the video.
It's a lot of steps but it will go very fast once you've done it one or two times. Let us know where you can't do what I describe above. If it's just too much -- wait two months and get the paid version of CC3 which will (should) make the above process a lot more straightforward.
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Mike "ex-genius" Kelley