I'm trying to apply an Anime eye texture to my Iclone figure (imported from DAZ) and cannot figure out the mapping/layering system. I'd like to be able to apply a different texture for reflection highlights (reflections are painted on for stylistic reasons), but however I configure and deploy the map to whatever component of the mesh, the reflection is cut off at the pupil, and outside the iris. I need my tiny reflection dots to go across pupil, iris and sclera. No matter how I apply a map (to any component or all components), it doesn't work. Any ideas? Any tutorials? I'm sure this is a simple fix, but after two hours, I'm out of ideas. I've done the Google extensively, seen a few but nothing seems to deal with this. Character Creator is not an option.
TIA
--Bex.

PS -- Did get some nice results putting the reflection in the Glow channel.