Ok, interesting challenge. I have a character that was created completely in Maya (and Zbrush) that I would like to continue to edit in Character Creator. Obviously I can save it to FBX 2012 as been well documented but I don’t have a key since this wasn’t orginally generated from CC2.
Is it possible to get it in there or is 3d exchange the only option?
Is there a way I can export a cc2 character, then use it’s key to import my guy?