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illusionLAB
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illusionLAB
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 393,
Visits: 4.8K
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I'm pretty sure we were talking about "new content". If they pick up a series that was shot in SD analogue in B&W, then they are bound by the "legacy". New content, must be created to meet their spec unless the capture medium is a part of the show... ie. cell phone vids, CCTV, police cams etc. Obviously, they have poetic license (and do exercise it), but when it comes to a CG series you are up against studios like Dreamworks.
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Dr. Nemesis
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Dr. Nemesis
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 258,
Visits: 5.4K
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illusionLAB (5/24/2018) I'm pretty sure we were talking about "new content".Well If we're shifting goalposts I might as well point out that Iclone's short comings in this regard aren't really a problem. The number of Iclone films that are the length and production quality to end up on Netflix can be counted on one hand, if they exist at all. Examples to the contrary are of course welcome.
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planetstardragon
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planetstardragon
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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Good post, ty for sharing. :) I did a quick search and found this site for more information. https://partnerhelp.netflixstudios.com/hc/en-us/articles/217237077-Production-and-Post-Production-Requirements
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Dr. Nemesis
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Dr. Nemesis
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 258,
Visits: 5.4K
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Now this is useful. I don't think the issue is "new content". Netflix Originals have one set of requirements, licensed materials have another. This makes a lot more sense. https://partnerhelp.netflixstudios.com/hc/en-us/categories/202282037All those who're in a deal with Netflix to make an original series raise your hand. Everyone else, your dreams remain intact as you'll see their requirements for licensed content are not as stringent as in the OP.
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 15.8K,
Visits: 31.4K
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It doesn't make much money, but I have sent in one of my shorts to Amazon Video Direct (AVD) and it was accepted. It is streamed through Amazon Prime Video or on demand (I guess). The access page is here. AVD is specifically for shorts, and the technical specifications are such that they are attainable with iClone (which I used for rendering). The format is HD (1920 x 1080) without anything specific about color as far as I can tell. More about the video specifications here, if interested.
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Famekrafts
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Famekrafts
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 332,
Visits: 2.0K
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Really guys how many of you are actually making a series to be aired on Netflix? If you have the budget, money, and manpower to do so, why not use other renderers like Maya and Houdini and Arnold, to give you the best quality required and acceptable world wide. Yes iClone can be used for creating a cartoon animated series but is it really worth it unless you are crowdfunded or have some funds to do so? Unity and Unreal are great guys but I would stay away from a game engine for animation work, it has too many distractions and requires coding at some level. if you already using game engines, it is great but if not focus on iClone rather than trying to learn a game engine. This thread is another technical issue which should be noted down by Reallusion for future updates and let's move on.
CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM. Official Website Reallusion Store
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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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This topic made me think of NetFlix, which I love. The other thing it made me think is that maybe we are touching on something that is never really discussed - the technicals of pro-production. One thing that I would be interested too, is the audio component, do they need a separate audio file, or it can be as a part of the video file, etc. Because maybe KT is right, in that if they see a value to the project, they may not care what was used, but how it looks. Maybe they just tell that to people to make them work harder for no reason, so that they can then say to themselves, "Look!...we made them work harder....FOR NO REASON..."
On the flip side, I understand the need to have strict requirements for products you are in business relationships with. Maybe this is something RL through development can allow iClone users to have in iC8 - Professional Quality Output. (ie - bit-depth, etc.)
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 hours ago
Posts: 15.8K,
Visits: 31.4K
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@Tony: to answer your question about audio: for Amazon Video Services it is embedded with the video and can be either stereo or 5.1 surround. Details can be found on the page I gave a link to. I have had I long-time interest in sound before I started doing animation, and in my mind there is no excuse for bad audio. @Famekrafts: I think it is useful to discuss distribution options, especially for short films, which is what most of us are doing.
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planetstardragon
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planetstardragon
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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one thing that's always been in the back of my mind, is to become good enough with music videos, to eventually string them all together to be an animated musical in the spirit of the cult animated classic "heavy metal" but for dance music..with newer animation styles, I just liked how they mixed scifi stories with music, bascially turning it into a scifi musical. - my 2 fav subjects lol .
That's a long way off / in the making, but it's a goal I use to keep me wanting to get better at animation and learning new stuff and not just mindlessly making eye candy for new music I release. Looking at stats like these allows me to add a little more to my process of making stuff so if ever I do eventually make a movie, I've developed the right habits and usable content along the way.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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justaviking
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justaviking
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K,
Visits: 26.5K
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@PSD - I really enjoyed Heavy Metal when it came out. I actually purchased TWO soundtracks from it. One was the "obvious" heavy metal music, and the other was "Heavy Meta - The Score." It is surprising how much classical music is in that movie. When I see parts of the movie now, all these years later, it doesn't captivate me as much as I always expect it to. So even though I enjoy it less now, it still holds a special place in my memories. Some scenes are quite memorable, and I really had to show my youngest son the opening scene (convertible coming in for a landing) after SpaceX launched the Tesla Roadster into space.
I did my "Pinhead - Kidnapped!" project by using a lot of music, all from Trans-Siberian Orchestra. In that project, I worked to incorporate the LYRICS into the storyline. It was a very fun and very challenging project. I actually got permission to use their music; that was a very fun email to receive. It wasn't really a direct inspiration initially, but I quickly realized that project was very similar to the movie, "Mamma Mia" which used ABBA music in much the same way.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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