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NetFlix Requirements

Posted By wildstar 8 Years Ago
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wildstar
wildstar
Posted 8 Years Ago
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If you like me have a dream to produce movies for netflix, this are some technical requirements for your product can be evaluated by netflix team .
1 - full 4k resolution - 4096 × 2160
2 - 16 bit color space - ( bye iclone render ) 
3 - 240 megabit h264 compression ( minimum ) at 24 fps
4 - you must have 2 versions of your movie: a uncompressed version with 16 bit color space without color correction , and one compressed version like i said in number 3. 
so... lets produce
 
PS .... unity render export frames in realtime at any resolution with 32 bits extra color space


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Forum Post NetFlix Requirements By wildstar ( 8 Years Ago )
Forum Post Thx for the topic and info! Hey - Make a show about rendering!... By TonyDPrime ( 8 Years Ago )
Forum Post [quote][b]TonyDPrime (5/24/2018)[/b][hr]Thx for the topic and info!... By wildstar ( 8 Years Ago )
Forum Post You could still use iClone for your renders -- render to stills (as... By Kelleytoons ( 8 Years Ago )
Forum Post The spec is 16 bit for dynamic range - which is the only way to get... By illusionLAB ( 8 Years Ago )
Forum Post But it doesn't matter -- Netflix won't know (and won't care) how it... By Kelleytoons ( 8 Years Ago )
Forum Post Not true. I have experience with Netflix and Amazon TV series/films... By illusionLAB ( 8 Years Ago )
Forum Post Ilusion Lab is right , this is one of reasons i am so happy with... By wildstar ( 8 Years Ago )
Forum Post Considering Netflix themselves upscale SD video to show, I'd be... By Kelleytoons ( 8 Years Ago )
Forum Post If I was making something that I knew was gonna end up on Netflix I... By Dr. Nemesis ( 8 Years Ago )
Forum Post I'm pretty sure we were talking about "new content". If they pick up... By illusionLAB ( 8 Years Ago )
Forum Post [quote][b]illusionLAB (5/24/2018)[/b][hr]I'm pretty sure we were... By Dr. Nemesis ( 8 Years Ago )
Forum Post Good post, ty for sharing. :) I did a quick search and found this... By planetstardragon ( 8 Years Ago )
Forum Post [quote][b]planetstardragon (5/25/2018)[/b][hr]I did a quick search and... By Dr. Nemesis ( 8 Years Ago )
Forum Post It doesn't make much money, but I have sent in one of my shorts to... By animagic ( 8 Years Ago )
Forum Post Really guys how many of you are actually making a series to be aired... By Famekrafts ( 8 Years Ago )
Forum Post This topic made me think of NetFlix, which I love. The other thing it... By TonyDPrime ( 8 Years Ago )
Forum Post @Tony: to answer your question about audio: for Amazon Video Services... By animagic ( 8 Years Ago )
Forum Post one thing that's always been in the back of my mind, is to become... By planetstardragon ( 8 Years Ago )
Forum Post @PSD - I really enjoyed Heavy Metal when it came out. I actually... By justaviking ( 8 Years Ago )
Forum Post Well Blender 2.8 is coming with real-time engine. That will really... By Famekrafts ( 8 Years Ago )
Forum Post Ooking at the evee test the only thing i truly envy from that engine... By Rockoloco666 ( 8 Years Ago )
Forum Post On the Eevee "Indoor" scene ... can one of our resident "DOF Experts"... By justaviking ( 8 Years Ago )
Forum Post [quote][b]justaviking (5/27/2018)[/b][hr]On the Eevee "Indoor" scene... By Famekrafts ( 8 Years Ago )
Forum Post .[quote][b]raxel_67 (5/26/2018)[/b][hr]Ooking at the evee test the... By Famekrafts ( 8 Years Ago )
Forum Post 2.8 does look extremely promising, to the point where I could see... By benhairston ( 8 Years Ago )
Forum Post [quote][b]benhairston (5/27/2018)[/b][hr]2.8 does look extremely... By Famekrafts ( 8 Years Ago )
Forum Post Looking at this I see what already exists in Unreal Engine as far as... By TonyDPrime ( 8 Years Ago )
Forum Post Hmmm...looking at what people have accomplished with Daz and iClone to... By TonyDPrime ( 8 Years Ago )
Forum Post One of the important points in this post is: 32 bits color space. no... By wildstar ( 8 Years Ago )
Forum Post Wildstar, what's the asset conversion process like for Unity? I tried... By benhairston ( 8 Years Ago )
Forum Post unity supports Fbx. and today has a very clever way of dealing with... By wildstar ( 8 Years Ago )
Forum Post [quote][b]TonyDPrime (5/28/2018)[/b][hr]Hmmm...looking at what people... By wildstar ( 8 Years Ago )
Forum Post [quote][b]wildstar (5/28/2018)[/b][hr][quote][b]TonyDPrime... By TonyDPrime ( 8 Years Ago )
Forum Post [quote][b]TonyDPrime (5/28/2018)[/b][hr][quote][b]wildstar... By wildstar ( 8 Years Ago )
Forum Post Hear that, iClone? Unity is going to Bury you.... Bury you in its GPU... By TonyDPrime ( 8 Years Ago )
Forum Post [quote][b]TonyDPrime (5/28/2018)[/b][hr]Hear that, iClone? Unity is... By wildstar ( 8 Years Ago )
Forum Post iam not using HD render pipeline in my projects cause is in "preview"... By wildstar ( 8 Years Ago )
Forum Post Does your girl have mustaches? By wildstar ( 8 Years Ago )
Forum Post [quote][b]wildstar (5/28/2018)[/b][hr] Does your girl have mustaches?... By TonyDPrime ( 8 Years Ago )
Forum Post Okay...so I talked it over with this avatar. And surprisingly, she... By TonyDPrime ( 8 Years Ago )
Forum Post #justsayin... By planetstardragon ( 8 Years Ago )
Forum Post @Tony .... >>> ".... So!...I'm going to render her in... By sonic7 ( 8 Years Ago )
Forum Post [quote][b]sonic7 (5/29/2018)[/b][hr] @Tony .... >>> "....... By TonyDPrime ( 8 Years Ago )
Forum Post I think the one thing everyone can agree on is that iClone's has a... By TonyDPrime ( 8 Years Ago )
Forum Post This is an interesting thread to follow. I appreciate the links to... By 45thdiv ( 8 Years Ago )
Forum Post Interesting thread indeed, my two cents! I have been eyeballing... By yoyomaster ( 8 Years Ago )
Forum Post YoYoMaster made me think about this... I wonder if some of the hold... By TonyDPrime ( 8 Years Ago )
Forum Post [quote][b]TonyDPrime (5/29/2018)[/b][hr]@YoYoMaster, or anyone... By yoyomaster ( 8 Years Ago )
Forum Post If they commission a series the spec is a negotiation point. If they... By illusionLAB ( 8 Years Ago )
Forum Post iClone's output 8-bit right now, as in, anyone know what exactly is... By illusionLAB ( 8 Years Ago )
Forum Post actually the png image sequence format is 32 bit. That's really the... By planetstardragon ( 8 Years Ago )
Forum Post For me, banding and Moire are the biggest issues I run into now.... By animagic ( 8 Years Ago )
Forum Post Forgot to mention that Eevee now supports particle hair, yes, real... By yoyomaster ( 8 Years Ago )
Forum Post "actually the png image sequence format is 32 bit" Not true. What we... By illusionLAB ( 8 Years Ago )
Forum Post So, iClone is somehow prevented from ever rendering out true-32 bit,... By TonyDPrime ( 8 Years Ago )
Forum Post Rendering with iRay may offer a higher bit depth for output - as... By illusionLAB ( 8 Years Ago )
Forum Post You know what is interesting, whereas iClone's Post Processing Bloom... By TonyDPrime ( 8 Years Ago )
Forum Post Dupenheimmerspeilichtenzuckht By TonyDPrime ( 8 Years Ago )
Forum Post Here is a short video showing Blender Eevee capabilities at the... By yoyomaster ( 8 Years Ago )
Forum Post I'm very impressed with eevee and if I'm going to take the time to... By illusionLAB ( 8 Years Ago )
Forum Post Tony, banding occurs in other instances as well and also with... By animagic ( 8 Years Ago )
Forum Post Banding is not an iClone bug... but a limitation of images created in... By illusionLAB ( 8 Years Ago )
Forum Post My Laptop PC seems to show up this 'banding' issue quite noticeably... By sonic7 ( 8 Years Ago )
Forum Post @Sonic - Laptops are notorious for having bad displays (cheap... By justaviking ( 8 Years Ago )
Forum Post Yeah, but UE4's Bloom and Octane's bloom don't produce banding. I use... By TonyDPrime ( 8 Years Ago )
Forum Post "let's go with the idea that you need 16 bit to eliminate banding"... By illusionLAB ( 8 Years Ago )
Forum Post [quote][b]illusionLAB (6/13/2018)[/b][hr]"let's go with the idea that... By TonyDPrime ( 8 Years Ago )
Forum Post Banding has nothing to do with scaling up then down, it had to do with... By yoyomaster ( 8 Years Ago )
Forum Post In Octane Render, when you render with Bloom Post Processing effect,... By TonyDPrime ( 8 Years Ago )
Forum Post Heheh, 32 bits is a bit much, these are only used in stuff like vector... By yoyomaster ( 8 Years Ago )
Forum Post Okay, 16-bit it is!!! :smooooth: By TonyDPrime ( 8 Years Ago )
Forum Post And what is the deal with the TGA file format, still gives banding.... By TonyDPrime ( 8 Years Ago )
Forum Post I dont think TGA supports 16 bits, at least it doesn't in Photoshop! By yoyomaster ( 8 Years Ago )
Forum Post TGA max bit depth is 8. I presume it's presence in iClone is for an... By illusionLAB ( 8 Years Ago )
Forum Post Banding, from my experience, appears mostly in overblown shots, like... By yoyomaster ( 8 Years Ago )
Forum Post Another Eevee render test. Model by Jakub Chechelski, you can find it... By yoyomaster ( 8 Years Ago )
Forum Post [quote][b]yoyomaster (6/13/2018)[/b][hr]Another Eevee render test.... By TonyDPrime ( 8 Years Ago )
Forum Post I just checked, Blender Eevee can export 32bits OpenEXR, damn! I read... By yoyomaster ( 8 Years Ago )
Forum Post unity, unreal , eevee, all this engines export with 32 bit color... By wildstar ( 8 Years Ago )
Forum Post Blener Eevee actually uses TAA, it also uses screen space reflections,... By yoyomaster ( 8 Years Ago )
Forum Post Wildstar brings out a great point - Unity, Eevee, and UE4 all can... By TonyDPrime ( 8 Years Ago )
Forum Post TonyDPrime , iClone just cant screenshot itself, if that was the case... By yoyomaster ( 8 Years Ago )
Forum Post [quote][b]yoyomaster (6/15/2018)[/b][hr] TonyDPrime , iClone just cant... By TonyDPrime ( 8 Years Ago )
Forum Post As far as I know, PNG only supports 8-bit, so it would require another... By animagic ( 8 Years Ago )
Forum Post PNG and TIFF supports both 8 and 16 bits, OpenEXR supports 32 bits! By yoyomaster ( 8 Years Ago )
Forum Post [quote][b]animagic (6/15/2018)[/b][hr]As far as I know, PNG only... By TonyDPrime ( 8 Years Ago )
Forum Post The whole "bit depth" equation can be a bit confusing. The... By illusionLAB ( 8 Years Ago )



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