Miranda (RL) (6/15/2018)
Ellessarr (6/1/2018)
since the pipeline and the iclone versions are "2 different versions" the question is if i buy the pipeline version first them later decide to buy the iclone, this means which i will ending with 2 different CCs?No, there will be only one CC program. All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.
And if i use the pipeline version and export it to iclone that "features which are exclusive for the "pipeline version" will work with the iclone like the autoskin and the lod, they will be carried to the iclone and to another program like a game engine like unreal, or that features only goes direct to others programs and ca't be carried to the iclone??
Yes, it works in iClone of course! CC character is always the Standard Character to iClone, and 100% compatible with its facial and body animation system. The only thing to be aware is, once the CC character has been polygon remeshed, it will be seen as Non-Standard Character, and not be able to import back to CC3. We will bring more details about polygon remeshing feature in WIP 2.
another good question could be like if i buy first the iclone and use the cc version for iclone and later i decide to buy the pipeline i can open my workers which i started in the "iclone version" in the pipeline?? they have that compatibility??
All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.
And my last question that is about a feature which i saw in the video, we gonna be able to make "animations or poses" in the pipeline cc3??? cuz in the video we can see a tab "pose/animation" it means which we gonna be able to make animations or poses direct in the cc3 without need the iclone?? or it is just to have a premade pose or be able to buy pre made ones from the market, how that tab work??.
It's pose, not animation. You can adjust & save pose in CC3, or import iMotion, iMotionPlus, rlMotion from iClone to present pose.
Thank you for your attention, patience and answers one last question toward compatibility
looks like cc and iclone are compatible with daz studio, but what about mixamo??
will be possible or your team have plans to make cc3 be able to import mixamo poses or animations (if needed iclone then possible to make iclone can import mixamo animations to work on cc models), any plans for that? for cc and/or iclone be compatible with mixamo, a easy way to import animations and poses from mixamo to cc and iclone?
Again really thanks for all support.