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11. [iClone 7.21 NEW RELEASE] Performance Up, New Timeline Features, Material Optimization, Daz...

Posted By Grace (RL) 6 Years Ago
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11. [iClone 7.21 NEW RELEASE] Performance Up, New Timeline Features,...

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toppro77
toppro77
Posted 6 Years Ago
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Thanks Rampa. I didn't know that. I guess you learn something new everyday.
TonyDPrime
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Rampa, man....you are the F1 Help button.

(original thought by Raxel_67)
Rampa
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toppro77 (4/28/2018)
What good is the "A" hot key to add a key frame to a specific body part, because when you move that body part to animate it, the whole motion layer populates with all body parts. This is ridiculous and needs to be fixed. I want to be able to refer back to the timeline to a particular body part that I animated and find it quickly. I can't do that if all body parts populate on the motion layer at the same spot. I have been waiting for this fix for years. It needs to be addressed. What I currently have had to do is to go back to the spot where, lets say I animated the head to move. I then have to delete all other body parts from that spot to know that this is where I made the adjustment to the head. This still presents a problem, because if I find I need to adjust this part again just a tad, it repopulates the whole motion layer in this section again. This is a major pain in the butt. Please fix it!

There are two solutions for this:

Select "Body Part" will key only the parts(s) that are moved. So if you rotate the head, only it receives a key. If you drag the hand with the translate gizmo, the wrist, elbow, and shoulder will receive keys.
https://forum.reallusion.com/uploads/images/479c3dd3-2237-4250-9386-467b.jpg

Using the "FK Mode" also sets individual body-part keys. But it is rotation only, so no inverse kinematics of dragging hands around like the above method.
https://forum.reallusion.com/uploads/images/a05a94f8-ddd8-4367-8756-5eeb.jpg
toppro77
toppro77
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What good is the "A" hot key to add a key frame to a specific body part, because when you move that body part to animate it, the whole motion layer populates with all body parts. This is ridiculous and needs to be fixed. I want to be able to refer back to the timeline to a particular body part that I animated and find it quickly. I can't do that if all body parts populate on the motion layer at the same spot. I have been waiting for this fix for years. It needs to be addressed. What I currently have had to do is to go back to the spot where, lets say I animated the head to move. I then have to delete all other body parts from that spot to know that this is where I made the adjustment to the head. This still presents a problem, because if I find I need to adjust this part again just a tad, it repopulates the whole motion layer in this section again. This is a major pain in the butt. Please fix it!
Edited
6 Years Ago by toppro77
alemar
alemar
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download section just show the old version...
https://forum.reallusion.com/uploads/images/69edd10a-76e0-4b12-8ace-e195.jpg



ALEMAR GAMES MARKETPLACE STORE


CrimsonSpecter
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Posted 6 Years Ago
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It's time to switch "Reallusion Hub", it is great when you updating especially on iClone. BigGrin
《/^\》
《/^\》
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mr_vidius (4/14/2018)
《/^\》 (4/13/2018)
You may want to change the phrase: "All products are up to date" rather than "All products is up to date" unless this is a Southern American sort of feel, "I sure is American!" not that I am, just saying.

https://forum.reallusion.com/uploads/images/20bfc0e3-977e-48ca-ad22-c272.png



excuse me sir, I reckon your making fun of my heritage? now there be more important things for you
to be concerned with, than some thang like how they be phrasing some 'in. I say leave it as it is. looks better.

It's by no means a dig or making mockery of your heritage, I am just making lite of a situation & constantly see the humour in things. I'm Irish & we were the first to think of powdered water, just need to add water 😂😂😂😂😂
We got to laugh otherwise we can get too serious

animagic
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I saw that we now have a way to reposition the GI anchor by picking a parent. This pleases me, as I suggested this in FT (#2107).

As far as the hidden objects go, for me this is useful because I often have large scenes where the camera can be in different positions, meaning that different objects are visible for different shots. The way I understand this is that I can have a "master" scene and then hide/unhide objects as needed. Until now, I would delete these objects without always knowing what the original configuration was.

A hide in preview, but render everything option would be fine with me, although I don't know if I would use it.

I'm still recovering from my move, so I will have loads to catch up with. On the upside, I have much more space, so it's time to consider Mocap...Unsure


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Postfrosch
Postfrosch
Posted 6 Years Ago
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Press down "," key to stop playing and go back to the first time frame.         


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https://forum.reallusion.com/uploads/images/cd9c9a06-21a5-44c5-9f67-6810.jpg
Kelleytoons
Kelleytoons
Posted 6 Years Ago
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Yeah, I miss that too.  Apparently they decided that it was redundant, that you could just use the "home/start" key (whatever you want to call that) because it has the same effect (the "Stop" button was more of a "reset to the beginning button" rather than a "pause", which is still there after you press play).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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