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Prithibi Studio
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Prithibi Studio
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 4,
Visits: 109
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Thank you very much for this post
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Bushy2490
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Bushy2490
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 86,
Visits: 524
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OMG ( i'm an idiot), don't suppose you know where to find the fbx key?
Thanks
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animagic
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animagic
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 15.8K,
Visits: 31.3K
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So if you click the download link for 3DXchange you don't get this: Version 4 of the extension includes DUF files for G8. It's included with both 3DX Pro and Pipeline. An FBX key is generated when you export from 3DXchange. May I ask what you want to do? If it is using DAZ characters in iClone then an easier way is to import them into CC via the Transformer option. You will need CC Pipeline for that.
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Bushy2490
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Bushy2490
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 86,
Visits: 524
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Hi,Could anyone point me in the right direction for downloading the latest Daz Genesis Extention as I can find it under purchases on my account (nothing in registration), and it only has Genesis 2 and 3 - but no genesis 8??One another matter - does anyone know where to find the FBX KEY?Any help would be greatly appreciated.Thanks,
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 9.2K,
Visits: 22.1K
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I could try that, but Centaurs don't really interest me. But you *can* do complex morphs, and I've both demonstrated and seen this. They are not simple vertex-to-vertex designs. But, as I said, do what you want. Just be aware (and I try to be) that our own particular workflows aren't for everyone.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Hookflash
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Hookflash
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 98,
Visits: 2.3K
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Kelleytoons (7/8/2019) No, I've shown that the morphs can be used... and MUCH easier than the bones. I have a video tutorial on this process.
But you do what you want -- just don't advise others without letting them know both sides.I know morphs can be used, Mike. I've watched (and appreciated) your tutorials But, as far as I can tell, morphs are simple linear vertex offsets. Try using them to do complex animation of, say, a long tail or a tentacle rolling up, swishing around, etc. Actually, here's a better (albeit extreme) example: Try importing Centaur 7 via CC3 and then animating a walk cycle in iClone.
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 9.2K,
Visits: 22.1K
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No, I've shown that the morphs can be used... and MUCH easier than the bones. I have a video tutorial on this process. But you do what you want -- just don't advise others without letting them know both sides.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Hookflash
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Hookflash
Posted 5 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 98,
Visits: 2.3K
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Kelleytoons (7/8/2019)... In the second case you must also account for the body part, and this is best treated as clothing.. The problem with converting geografts to clothing is that you lose the rig, which is an issue for certain items (e.g., tails, "anatomical elements," etc.). You are stuck with morphs, which are limited to simple linear vertex offsets. Also, getting clothing to truly blend *seamlessly* into the character mesh, and to remain seamless under deformation and at any level of mesh subdivision, requires tweaking of the geograft in an external modeling application. It also requires faces of the character mesh to be hidden to prevent z-fighting in the area where the geograft merges with the character (the geometry needs to overlap to prevent seams when mesh subdivision is used). Having said that, I do agree that CC3 is the way to go when you just want to import a character with some clothes & hair. I just hope RL adds features that allow us to import geografts in a more robust way (native support in CC3 for something like geografts -- e.g., basically clothing with its own rig -- would be ideal).
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 9.2K,
Visits: 22.1K
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Most geograffs (at least the ones I've come across so far) fall into two basic categories -- they are the "skin grafts" (which are, as Wendy pointed out, just maps for the basic skin textures) and items which are "melded grafts" or items which might be more properly thought of as body accessories or modifications that then blend into the basic body (and usually also contain a skin graft). In both cases the first step is just to use the map for the skin on the figure itself, and this is a piece of cake using Transformer and the ini file. Even RL has produced videos showing how, but I put together a very quick one: In the second case you must also account for the body part, and this is best treated as clothing. It will "hide" faces on the figure, though, and this means you need to deal with this problem in Transformer input. Luckily I found an even easier way to handle this and this video shows that. As always, if you have a specific Daz item that is causing you problems I encourage you to post the exact name and I'll be glad to check it out and see how best to handle it (assuming it's possible).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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pruiz
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 101,
Visits: 1.8K
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Kelleytoons (7/6/2019) That's still fairly easily done. But, whatever.
The advantage of using Transformer is you can then easily make it a CC3 character. Can you do that through 3DX? If not, it isn't very viable for most folks (you lose all the clothing and hair you can then easily apply).Kellytoons - could you please point to a tutorial, wich explains or gives instructions on how to import seamless geografts - which you say above is 'fairly easily done.' Can morphable geografts be imported with the character in CC3? Thanks much for your monumental help with Daz to iClone stuff generally.
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