Author
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Message
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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The characters you need are the ones shown below. Just look for the indicator on the thumbnail where it shows they are CC1. :)76% of original size (was 666x19) - Click to enlarge
Peter Forum Administrator www.reallusion.com
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martok2112
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martok2112
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.6K,
Visits: 2.4K
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Hi, Peter. LOL! Funny thing is, I get it sorted out, and then, when I try to do a second project, I'm going "Ok, darn it! Where did I find that CC1 base mesh the first time?!" There are several folders that have CC1 meshes, but unfortunately, many of them are converted to CC3. So, I have to search..and search..and search...until I find just the right mesh. So, when I do find it, I end up having to save a copy of it in Custom just to make it easier to find in the future. :D "It is not so much that I am a smart man, rather that I have simply been accused of having good ideas on occasion." -Martok2112

"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Hi Martok... Great to hear you got it sorted now. :)
Peter Forum Administrator www.reallusion.com
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martok2112
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martok2112
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.6K,
Visits: 2.4K
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Ok...I was wondering about that, and just now looked in the CC3 character files. At first, the only ones I saw were CC1 converteds. However, a little further digging did seem to bring up actual CC1 bases that had not been converted. Thank you, Peter. Thank you for your patience and your guidance. :)

"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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martok2112
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martok2112
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.6K,
Visits: 2.4K
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Ok...new hiccup! Apparently, even the CC1 converted characters are still CC3 based. When I try to go into iClone to add a custom RL Head, it still reads an exported CC1 from CC3 as a CC3 avatar. Thankfully, I still have CC1 program.... Let's try that, eh? Ok, it's a bit of ping-ponging, but it looks like it can be done. Oy! (was never good at Ping Pong)

"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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Peter (RL)
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Peter (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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With the introduction of CC3 you now have to export from CT8 as an RLHead as you have found. You can then drag the head onto a CC1 Base Character to apply the head in Character Creator 3. Once the head is applied you can convert the CC1 character to a CC3 character if you wish.
Peter Forum Administrator www.reallusion.com
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martok2112
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martok2112
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.6K,
Visits: 2.4K
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Same here. Cannot directly export to CC3. Have to do the RL head option, and I'm not sure where to put the RL head in the iC7 Custom files. UPDATE: Ok, I figured it out. When Exporting the RLHead from CT8, store it in Reallusion>Custom>iClone 7 Custom>Face. In iClone 7, Go to the Actor Tab, Custom, and select Head, Your RL head will appear there. However, this will so far only work with CC1 avatars.

"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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bernnelsen
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bernnelsen
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 6,
Visits: 118
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I have the same issue with CC3 and CT8 pipeline, is there a patch for CC3?
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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UPDATE: We do have a small patch in the works that should fix this issue. We should have it ready soon. :)
Peter Forum Administrator www.reallusion.com
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Dan Miller
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Dan Miller
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 374,
Visits: 1.8K
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Ok, thanks for the help.
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