Profile Picture

G2 Characters

Posted By tilmonshieldsiii 6 Years Ago
You don't have permission to rate!
Author
Message
tilmonshieldsiii
tilmonshieldsiii
Posted 6 Years Ago
View Quick Profile
Senior Member

Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)Senior Member (466 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 3, Visits: 92
I'm trying to import my G2 character to CTA3 pipeline but I'm kinda having a hard time.
So far i've only imported the 0 degree angle but i'm having trouble importing the custom eyes and parts of the arms aren't showing..
 If anyone has done this I need some advice as i'm a beginner.
 Using Adobe Animate CC 2018 and I have the puppet producer plugin.
https://forum.reallusion.com/uploads/images/d917828d-16ba-435d-b251-6475.pnghttps://forum.reallusion.com/uploads/images/c65062b3-434b-4c8f-9719-d914.pnghttps://forum.reallusion.com/uploads/images/95009cc3-8664-4b09-99d9-0b1c.png
vepop
This post has been flagged as an answer
vepop
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)Distinguished Member (5.7K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.0K, Visits: 9.9K
I'm having issues also in creating a G2 character.
Perhaps, you might start by making a simple G2 character and placing the body parts appropriately in their own layers.
As far as I know, naming the parts incorrectly can also affect the process of importing them into CTA.

Thanks.




https://forum.reallusion.com/uploads/images/9331d0a4-6a4b-4e86-9f88-963f.jpg
YouTube Tutorials Here
jlittle
This post has been flagged as an answer
jlittle
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)Distinguished Member (6.7K reputation)

Group: Forum Members
Last Active: 22 minutes ago
Posts: 1.9K, Visits: 17.1K
Since you have only imported Angle 0, then as the character moves, the arms will switch to different Angles.
You can see this when the arms move and switch from your Angle 0 view to the default arm which is in all the other Angle views.

Load the G2 3D Ref Guy you will see the angles change as he moves.

Jeff



Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

coolhewitt24
coolhewitt24
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)Distinguished Member (4.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 319, Visits: 17.5K
G2 characters have always been hard to create due to character rigging and other issues . You will spend a lot of time doing it until you finally get it right. I recommend sticking with G3 characters.  
Ibis Fernandez
Ibis Fernandez
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)Distinguished Member (15.4K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 1.2K, Visits: 4.3K
the custom eyes are provably disapearing cause your provably replacing the entire eye sprite and not keeping the original movie clip instance names. As longs as you have the right instance names in the right places everything should import fine.

That issue in your arms with the holes is due to your use of outlines. Sometimes an outline that contains several combination of points will cause vectors to artifact. Selecting the artwork and using the Shape > Optimize  command might enough to fix it, in most cases just easier to not use pencil stokes in your artwork. avoids those type of issues.

https://forum.reallusion.com/uploads/images/ad51c90b-00a8-459d-8ca4-2136.gif
Ibis Fernandez   |   (available for hire)
----------------------------------------------------------------------------------------
Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer 
Author of Flash Animation and Cartooning: A Creative Guide
>>> be sure to check out http://toontitan.com for professional grade assets, templates, and custom tools for Cartoon Animator and more.



Reading This Topic