Profile Picture

Character Creator - 2018 Roadmap

Posted By Miranda (RL) 7 Years Ago
Rated 5 stars based on 3 votes.
Author
Message
Miranda (RL)
Miranda (RL)
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)Distinguished Member (68.7K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K, Visits: 11.2K
*Update: Work in Progress 1 has been revealed on May 22nd

Character Creator 3 - Universal Character Platform


https://forum.reallusion.com/uploads/images/b7346a6c-d28d-48d4-88b7-e2cb.jpg

The Decision to Make CC a Standalone Product

CC, at its inception, was a plug-in for iClone to fulfill the needs of the animation industry. In order to export characters from CC to 3rd party tools, users were required to purchase 3DXchange Pro / Pipeline edition. CC quickly became a market leader in the field of 3D character creation with its ability to morph the human body in boundless ways, dress and conform a variety of garments, supple implementation of facial expressions, support for body motions and much much more.

Over the last two plus years, we have received a lot of demand of the character generation features in CC from non-iClone users, spanning the field of 3D game development, AR/VR and other interactive applications. In response, we have decided to make CC a standalone application which can chart its own path and destiny. This has big implications in the way CC will take shape to support all of the necessary character import and export features, minimize its barriers to entry, and lower its dependency to outside 3D tools.

What to Expect for Character Creator 3

As a result of more research and development allocated to CC3, this year saw the rise of significant technological breakthroughs. They include optimization techniques relevant to game characters, deployment of physically accurate fine rendering, and marked enhancements to data exchange with 3rd party solutions. Using mesh optimization and remeshing technology, CC3 can satisfy the requirements of different gaming environments including first and third person perspective, non-player characters and crowd simulation among others. In addition, the full integration of NVIDIA Iray fine render technology allows CC3 to deliver photorealistic imagery.  

All this comes with the benefit of working with one of the world's most interoperable and user friendly content creation pipeline. This ease of operation extends to the integration of ZBrush with GoZ - the dynamic bridge that allows for the sculpting of CC's quad based meshes for the body and other tangibles. The asset creation pipeline has also been expedited with the ability to directly import any sort of OBJ file and using CC3 auto-skin and skin weight editing, create content that is 100% compatible with CC3.

Users who continue to use CC for iClone will also benefit from the new generation of character bases that will be released with CC3. Assets and garments already owned can be applied to this new generation base body, as it is completely backwards compatible.

We wish to use the following post to share the roadmap ahead along with relevant technical breakthroughs. For sales related inquiries please wait further still for notices from Reallusion.

The following feature peeks are split into four sections:
  1. Next Generation Character Base
  2. Content Creation Pipeline Optimization
  3. Level of Detail (LOD)
  4. Fine Rendering

1. Next Generation Character Base

The new generation base mesh preserves quad face data making it convenient to modify in a 3rd party software.
It has also solved a number of issues from the previous generation base, including the following: 
  • Unsatisfactory stomach deformation when twisting.
  • Optimization for the structures of the eyelashes and the eyes.
  • Optimization for the edge-loops on the head and body.
  • Strange shoulder shape when the arms are raised or lowered to the sides of the body.
  • Strange hand and fingers shape when gripping or open.
  • Oddly shaped feet.
  • Strange buttocks shape when the thighs are bent.
  • Deformed joint shapes around the elbows and knees while in motion.
  • Fine-tuned the original skeleton with the addition of share-bones.



2. Content Creation Pipeline Optimization

GoZ

When one wishes to modify the shape of the character or content, just use the hassle-free GoZ function inside CC3 to launch the item of interest into ZBrush, modify it in quad face mode, and send the result back to CC3.

Character Body sample:


Cloth sample:


OBJ import + Auto Skin + Skin Weight Editing

Import any sort of OBJ file, use CC3 auto-skin and skin weight editing to create content that is 100% compatible with CC.
Applicable to shirts, pants, shoes, gloves, etc.



Partial Conforming

If a prop, for example, a helmet has both hard and soft surfaces (helmet cap and helmet strap), then one can utilize the partial conform function to freely designate areas that can deform and areas that stay hard. This is so that the prop maintains a proper shape when it is applied to different characters of all shapes and sizes.

https://forum.reallusion.com/uploads/images/b05e41f6-13c6-40c4-bb53-69e9.png

https://forum.reallusion.com/uploads/images/29b0f31b-f778-48dd-a3f4-c9fa.png


3. Level of Detail (LOD)

In a lot of cases, you might have highly detailed source mesh for the outfit, accessory or hair, but the polygon count is too high for real-time animation. Polygon Optimization can help to reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.

On the other hand, rendering performance and minimal memory usage are key factors to take into account for game developers, especially when there are a lot of characters in the scene or when several LODs (levels of detail) are required for a few characters. Remeshing helps by merging all of the geometry and UV maps to ensure minimal draw call with no noticeable loss in visual quality.

Polygon Optimization

Polygon optimization preserves the surface attributes which allows it to render and shade true to the original look. Optimization can be applied to the current character including its clothing and accessories or can be applied to individual objects and entities.  Along with random reduction as a result of polygon optimization, one can also utilize the Mesh Modifier to hide unwanted faces set to be culled upon export.

An example of extreme 90% polygon reduction:
https://forum.reallusion.com/uploads/images/8de7164d-af0c-4402-8727-6b4e.jpg

An example of 60% polygon reduction:
https://forum.reallusion.com/uploads/images/d7f628e3-b4e3-4117-9176-9ef9.jpg


Remeshing

The Remeshing process derives a completely new topology and remaps the existing texture data to its surface -including normal map information. Remeshed skinned characters and objects retains the original rigging data to the same skeleton, so the existing animation is preserved.  This solution is ideal for those who are dealing with scenes with large amount of people far away. Remeshing is a destructive process, so once a character is remeshed and exported, it can not return into CC3 for additional editing. 

An example of 60% polygon reduction:
https://forum.reallusion.com/uploads/images/409f4118-17de-4491-b837-3321.jpg

*When the remeshed character is brought into iClone, it is considered to be a Non-standard character that can support body motions but can not perform facial expressions.


4. Fine Rendering

Iray

NVIDIA® IRAY® is a highly interactive and intuitive physically based rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials. By integrating with Iray, you can deliver photorealistic imagery directly in CC3. 

Other than many great Iray features which you can explore from NVIDIA Iray page, Reallusion has made a good progress to ensure the PBR/MDL material compatibility, and give perfect camera alignment. Some features you might expect to have in CC3 and iClone:
  • Extremely fast AI Accelerated GPU rendering for Interactivity and image output
  • Support native Iray MDL (Material Definition Language) for high quality material rendering 
  • Sub-surface Scattering (SSS) and Caustics
  • Light Path and Multi-pass Rendering for compositing pipeline
  • DOF
  • Custom shader design such like Toon Rendering

Rendered in Character Creator & iClone
https://forum.reallusion.com/uploads/images/6c9ff35a-3c36-40bb-93d9-b0d7.png

Rendered in Iray
Enhanced with Subsurface Scattering (SSS)
https://forum.reallusion.com/uploads/images/ac6b43d0-2a10-4eed-a81f-9169.png

Rendered in Character Creator & iClone

https://forum.reallusion.com/uploads/images/89d8b158-5bc1-469b-a827-ad1c.png

Rendered in Iray
https://forum.reallusion.com/uploads/images/c7f9dd78-0fe9-4815-90c2-68a9.png

CC3 and iClone will be integrated with the same Iray rendering. You can tell the Iray render speed and realism from this engineering prototype.



Threaded View

Threaded View
Forum Post Character Creator - 2018 Roadmap By Miranda (RL) ( 7 Years Ago )
Forum Post WOW AND WOW!!!! My best is auto-skin weight for clothes , partial... By mtakerkart ( 7 Years Ago )
Forum Post Hmmm, sure hope I live long enough to see *any* of this (we saw Python... By Kelleytoons ( 7 Years Ago )
Forum Post Nice idea but what is it going to cost users as a stand alone program... By Alien Maniac ( 7 Years Ago )
Forum Post Lots of good news here! And Python is confirmed! Ouf :) The only bad... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post Guy, Glad you mentioned the iRay thing -- all I could think of when I... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/14/2018)[/b][hr]Guy, Glad you mentioned the... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post It definitely seems like their "roadmap" is all over the place. Why... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/14/2018)[/b][hr]It definitely seems like... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post It will be interesting times, indeed, to see what happens with iClone... By Kelleytoons ( 7 Years Ago )
Forum Post Wow! Those are a lot of great improvements planned. I am... By justaviking ( 7 Years Ago )
Forum Post [quote][b]Also, no word about a new 3DXchange version ?[/quote]... By Rogue Anime ( 7 Years Ago )
Forum Post WOW!!! :kiss: :cool: By vidi ( 7 Years Ago )
Forum Post Personally, I'm getting tired of all the "nice shiny things dangled... By illusionLAB ( 7 Years Ago )
Forum Post YES! YES! YEESSSSSSSSSSSSSSSSSSSSSSSS! Take that, DAZ! By TonyDPrime ( 7 Years Ago )
Forum Post I too would like to know when the fingers will not be broken on my fbx... By Brisk FX ( 7 Years Ago )
Forum Post [quote][b]Brisk FX (6/28/2018)[/b][hr]I too would like to know when... By Miranda (RL) ( 7 Years Ago )
Forum Post We are in Q3 now, right? (Jul-Aug-Sep) And Q4 starts in October... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (7/2/2018)[/b][hr] We are in Q3 now, right?... By wires ( 7 Years Ago )
Forum Post I was always guessing end of September, beginning of October (I will... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]wires (7/2/2018)[/b][hr][quote][b]TonyDPrime... By TonyDPrime ( 7 Years Ago )
Forum Post I could have sworn I saw a timeline for CC3 somewhere -- it was hard... By Kelleytoons ( 7 Years Ago )
Forum Post That's what I've been saying for Iray- The render will be done when... By TonyDPrime ( 7 Years Ago )
Forum Post Miranda, Sorry for the delayed response regarding broken fingers in... By Brisk FX ( 7 Years Ago )
Forum Post Thank you for the feedback Brisk FX. This has been passed back to the... By Peter (RL) ( 7 Years Ago )
Forum Post Hi Brisk FX, Just to let you know the cause of the bent finger issue... By Peter (RL) ( 7 Years Ago )
Forum Post I agree with Illusion Lab: I have paid $2300 so far and freaking... By bcollins ( 6 Years Ago )
Forum Post CC 3 will be a big benefit for movie maker. May be because some people... By mtakerkart ( 7 Years Ago )
Forum Post All of this is great news, with the usual exceptions as always. In... By wires ( 7 Years Ago )
Forum Post [quote][b]wires (2/14/2018)[/b][hr]../..In 2015 RL introduced a 3D... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post I am more interested in the CC3 high definition modeling potential... By TonyDPrime ( 7 Years Ago )
Forum Post 4x Titan = $4800. Yeah... no thanks. (That's even assuming you can... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/14/2018)[/b][hr]4x Titan = $4800. Yeah... no... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (2/14/2018)[/b][hr]@ KT & Guy- I am rooting for... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post [quote][b]grabiller (2/14/2018)[/b][hr][quote][b]TonyDPrime... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (2/14/2018)[/b][hr][quote][b]grabiller... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post Great news! 2018 will be an interesting year.... :) By RobertoColombo ( 7 Years Ago )
Forum Post I just red this from the iClone 2018 Roadmap: " ../..After integrating... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post [quote][b]grabiller (2/14/2018)[/b][hr]I just red this from the iClone... By justaviking ( 7 Years Ago )
Forum Post @justaviking... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post Wow!!!! Boris Mocha as a plugin: Mocha Pro Pricing Product... By wires ( 7 Years Ago )
Forum Post Re Mocha... I'm obviously missing something. Please educate me.... By justaviking ( 7 Years Ago )
Forum Post Hello RL (and all Jubler) I would like to ask some (for me) basic... By Postfrosch ( 7 Years Ago )
Forum Post @TonyDPrime Old news, this is what people said with Indigo. Then..... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post What about multi limb characters in the future with a bone insertion... By SpiderTec ( 7 Years Ago )
Forum Post I wonder if this means that the GoZ export in DAZ will have an easier... By joel.lovell ( 7 Years Ago )
Forum Post The upgrades sound great. I agree with more support for non-human... By DV-Studios ( 7 Years Ago )
Forum Post I had been hoping for CC to create a low res mesh for mobile games.... By uvz ( 7 Years Ago )
Forum Post Hi everyone!! Thanks for your comments! We read every of your... By Miranda (RL) ( 7 Years Ago )
Forum Post For me CC has always been a most wanted tool for iClone that could get... By son.m ( 7 Years Ago )
Forum Post I think these are interesting developments. How useful it be for my... By animagic ( 7 Years Ago )
Forum Post @animagic Yes it is still in development but it is supposed to be... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post Only just saw this the weight map improvements are excellent, only... By midnight.stories.ltd ( 7 Years Ago )
Forum Post Not sure if Iray would be faster than indigo, but if fully integrated... By 4u2ges ( 7 Years Ago )
Forum Post It is important to note that CC3 is a separate program. It is not... By Rampa ( 7 Years Ago )
Forum Post So it's not going to replace CC2 -- in iClone, when you select "Edit... By Kelleytoons ( 7 Years Ago )
Forum Post Very good things to come with CC3! We will still gain autonomy!... By Pixtim ( 7 Years Ago )
Forum Post Interesting... Great to see the Base model and skinning updates -... By Waterlane Studios ( 7 Years Ago )
Forum Post Thanks so much for the 2018 road map info. Lots of interesting strands... By Galfridus ( 7 Years Ago )
Forum Post For everyone trying to figure out if this is replacing CC or is an... By Slayerazazel ( 7 Years Ago )
Forum Post [quote]OBJ import + Auto Skin + Skin Weight Editing[/quote]... By vidi ( 7 Years Ago )
Forum Post Yes! There will be a bone editing tool, and auto rig function, which... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (22.02.2018)[/b][hr]Yes! There will be a bone... By JIX ( 7 Years Ago )
Forum Post Really looking forward to the auto-skin/weight edit functions! :D :D... By Alolu ( 7 Years Ago )
Forum Post +1 By Kelleytoons ( 7 Years Ago )
Forum Post WOW!!!! this is a dream! IClone and CC is better and better each... By alemar ( 7 Years Ago )
Forum Post Thank you very much for the updated information Miranda. This whole... By wires ( 7 Years Ago )
Forum Post my developer heart beats higher By vidi ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (2/22/2018)[/b][hr]iClone users will get a... By justaviking ( 7 Years Ago )
Forum Post Will any of these changes make it possible to have realistic beards... By Snarp Farkle ( 7 Years Ago )
Forum Post @Miranda. Thanks for that. You say that there will be GoZ button to... By SeanMac ( 7 Years Ago )
Forum Post I was just about to purchase the DAZ Decimator ...... Does this mean I... By sonic7 ( 7 Years Ago )
Forum Post There are a couple of things shown in the very first image on page 1... By TonyDPrime ( 7 Years Ago )
Forum Post Tony's mention of one thing is interesting to me, as I think I also... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (2/24/2018)[/b][hr]Will it be more capable... By Rogue Anime ( 7 Years Ago )
Forum Post @Miranda - Will the wonderful "body updates" also include improvements... By justaviking ( 7 Years Ago )
Forum Post For a bit of fun, I tried rendering KelleyToon's Drive-In project. It... By justaviking ( 7 Years Ago )
Forum Post With all the new and upcoming updates, iClone has forced me to go back... By sjonesdc ( 7 Years Ago )
Forum Post Multi-limb aliens, insects, and animals and multi-headed creatures can... By SpiderTec ( 7 Years Ago )
Forum Post Actually, the only downside to all this fantastic news, for me, is... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (2/26/2018)[/b][hr]Actually, the only downside to... By GOETZIWOOD STUDIOS ( 7 Years Ago )
Forum Post What it does for me, Tony, is shift focus. For now, the things I had... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (2/26/2018)[/b][hr]Actually, the only downside to... By kenshinw95 ( 7 Years Ago )
Forum Post Maybe I missed it, but I didn't see any mentioning of face-creating... By animagic ( 7 Years Ago )
Forum Post [quote][b]animagic (2/27/2018)[/b][hr]Maybe I missed it, but I didn't... By justaviking ( 7 Years Ago )
Forum Post [quote][b]animagic (2/27/2018)[/b][hr]Maybe I missed it, but I didn't... By mr_vidius ( 7 Years Ago )
Forum Post Looking at the roadmap again! And it made me wonder, which quarter are... By TonyDPrime ( 7 Years Ago )
Forum Post No, unless you are talking something like the government, all... By Kelleytoons ( 7 Years Ago )
Forum Post Still wondering if any of these changes make it possible to have... By Snarp Farkle ( 7 Years Ago )
Forum Post @Kelleytoons and Grabiller- Thanks for offering the wisdom with your... By TonyDPrime ( 7 Years Ago )
Forum Post Yeah, I'm not saying, necessarily, that it hasn't caused me to change... By Kelleytoons ( 7 Years Ago )
Forum Post Thinking more and more and more about the Daz possibilities! I went... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]Snarp Farkle (2/27/2018)[/b][hr]Still wondering if any of... By TheOldBuffer ( 7 Years Ago )
Forum Post Looking forward to these improvements. Holding back creating any new... By Delerna ( 7 Years Ago )
Forum Post A lot of "business" is run on a "fiscal calendar" which always seemed... By justaviking ( 7 Years Ago )
Forum Post I got superhyped when I saw the iRay feature. Daz3D comes with iRay... By AasmundSchei ( 7 Years Ago )
Forum Post Back Scattering and Dual Lobe Specular channels. By TonyDPrime ( 7 Years Ago )
Forum Post Hey RL Looks like some one made a post on the UE4 forums about the... By Mr_Squarepeg ( 7 Years Ago )
Forum Post Wow, we didn't notice that! Thanks for sharing :) [quote][b]HeadClot... By Miranda (RL) ( 7 Years Ago )
Forum Post If you import or open a cc2 character in a standalone cc3, will that... By Rottadamic ( 7 Years Ago )
Forum Post No need to build from the scratch, it's convertible! :)... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (4/11/2018)[/b][hr]No need to build from the... By kenshinw95 ( 7 Years Ago )
Forum Post [quote][b]kenshinw95 (5/27/2018)[/b][hr] So, the characters made in... By Miranda (RL) ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (5/28/2018)[/b][hr][quote][b]kenshinw95... By Mr_Squarepeg ( 7 Years Ago )
Forum Post [quote][b]HeadClot (5/28/2018)[/b][hr] Hey got a question - Will we... By Peter (RL) ( 7 Years Ago )
Forum Post [quote][b]Peter (RL) (6/5/2018)[/b][hr][quote][b]HeadClot... By wires ( 7 Years Ago )
Forum Post [quote][b]wires (6/5/2018)[/b][hr][quote][b]Peter (RL)... By mr_vidius ( 7 Years Ago )
Forum Post [quote][b]wires (6/5/2018)[/b][hr] Does this also mean that the... By Peter (RL) ( 7 Years Ago )
Forum Post so peter that mean crazy talk 9 well work with cc 3 By LPmoviestvs ( 7 Years Ago )
Forum Post [quote][b]lp_movies/tvs (6/5/2018)[/b][hr]so peter that mean crazy... By Peter (RL) ( 7 Years Ago )
Forum Post lol peter just was thinking that would be the next step if you cant... By LPmoviestvs ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (5/28/2018)[/b][hr][quote][b]kenshinw95... By kenshinw95 ( 7 Years Ago )
Forum Post Python scripting would be awesome in CC 3 By skunkwerk ( 7 Years Ago )
Forum Post Are these changes likely to make it possible to get close to this kind... By benweekes73 ( 7 Years Ago )
Forum Post Hi Ben Thanks for the headsup. It was interesting though suspiciously... By SeanMac ( 7 Years Ago )
Forum Post Some cool stuff coming to CC3, but also a lot of uncertainty, as per... By yoyomaster ( 7 Years Ago )
Forum Post [quote][b]yoyomaster (4/20/2018)[/b][hr]Some cool stuff coming to CC3,... By R Ham ( 7 Years Ago )
Forum Post [quote][b]Rottenham (5/2/2018)[/b][hr][quote][b]yoyomaster... By TheOldBuffer ( 7 Years Ago )
Forum Post [quote][b]TheOldBuffer (5/2/2018)[/b][hr] Are you using the newest V4... By R Ham ( 7 Years Ago )
Forum Post [quote][b]Rottenham (5/2/2018)[/b][hr I installed IC7 a month or two... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (5/2/2018)[/b][hr][quote] Yes, as noted several... By R Ham ( 7 Years Ago )
Forum Post Can't speak for what dates are there, but I do know that I had tried... By Kelleytoons ( 7 Years Ago )
Forum Post Thanks for the offer of help, but I just can't deal with debugging... By R Ham ( 7 Years Ago )
Forum Post Okay, but you shouldn't have any issues with the updates (truly,... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]Kelleytoons (5/2/2018)[/b][hr]Okay, but you shouldn't have... By R Ham ( 7 Years Ago )
Forum Post Glad you got it working. As I said, I couldn't care less about this... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]yoyomaster (4/20/2018)[/b][hr]Some cool stuff coming to CC3,... By R Ham ( 7 Years Ago )
Forum Post I hope CC 3 has an option to import photo references so we can match a... By Ascensi ( 7 Years Ago )
Forum Post I cant find any time stamp on that roadmap, could you give us an... By yoyomaster ( 7 Years Ago )
Forum Post because Autodesk has my montly subscription payment cashed twice and... By vidi ( 7 Years Ago )
Forum Post I wish for the new CC to have a new breed of characters, which would... By 4u2ges ( 7 Years Ago )
Forum Post A more-tightly integrated "cloth-making for dummies" option would be... By animagic ( 7 Years Ago )
Forum Post @animagic I suggest that you meant 'clothes-making' and, yeah, hair... By SeanMac ( 7 Years Ago )
Forum Post I assume when you say (hint) that Houdini would be useful for hair you... By Kelleytoons ( 7 Years Ago )
Forum Post [quote][b]SeanMac (5/7/2018)[/b][hr]It is as if nothing happened... By R Ham ( 7 Years Ago )
Forum Post I hope the road map takes us to "more realistic textures city" - right... By illusionLAB ( 7 Years Ago )
Forum Post - By R Ham ( 7 Years Ago )
Forum Post [quote][b]illusionLAB (5/8/2018)[/b][hr]I hope the road map takes us... By TonyDPrime ( 7 Years Ago )
Forum Post I'm also not in favor of a single map, although I agree that the... By animagic ( 7 Years Ago )
Forum Post I have seen the promo video and I like the direction you Reallusion is... By will2power71 ( 7 Years Ago )
Forum Post I don't have Z-brush, and I personally would like to be able to create... By animagic ( 7 Years Ago )
Forum Post [quote][b]animagic (6/18/2018)[/b][hr]I don't have Z-brush, and I... By justaviking ( 7 Years Ago )
Forum Post [quote][b]animagic (6/18/2018)[/b][hr]I don't have Z-brush, and I... By Peter (RL) ( 7 Years Ago )
Forum Post [quote][b]Peter (RL) (6/18/2018)[/b][hr][quote][b]animagic... By animagic ( 7 Years Ago )
Forum Post [quote][b]animagic (6/18/2018)[/b][hr] Peter, what I am trying to get... By Peter (RL) ( 7 Years Ago )
Forum Post [quote][b]Peter (RL) (6/25/2018)[/b][hr][quote][b]animagic... By justaviking ( 7 Years Ago )
Forum Post [quote][b]Peter (RL) (6/18/2018)[/b][hr][quote][b]animagic... By Mr_Squarepeg ( 7 Years Ago )
Forum Post [quote]I personally would like to be able to create faces within... By vidi ( 7 Years Ago )
Forum Post [quote][b]vidi (6/18/2018)[/b][hr] [quote]I personally would like to... By animagic ( 7 Years Ago )
Forum Post Will CC3 be able to produce high quality meshes (not maps, I know 4K... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]TonyDPrime (6/18/2018)[/b][hr]Will CC3 be able to produce... By 4u2ges ( 7 Years Ago )
Forum Post [quote][b]4u2ges (6/19/2018)[/b][hr][quote][b]TonyDPrime... By animagic ( 7 Years Ago )
Forum Post [quote][b]animagic (6/19/2018)[/b][hr][quote][b]4u2ges... By TonyDPrime ( 7 Years Ago )
Forum Post [quote][b]Miranda (RL) (2/14/2018)[/b][hr] * [/quote] what... By davood.kharmanzar ( 7 Years Ago )
Forum Post Hi! This diagram shows CC Characters could be fit in different... By Miranda (RL) ( 7 Years Ago )
Forum Post I noticed on the current characters the shoulders are bery broad even... By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post Hello, I was wondering if it would be possible to add an Alpha... By chadfranklin47 ( 6 Years Ago )
Forum Post [quote][b]chadfranklin47 (1/1/2019)[/b][hr]Hello, I was wondering if... By Peter (RL) ( 6 Years Ago )
Forum Post [quote][b]Peter (RL) (1/1/2019)[/b][hr]For any requests and... By justaviking ( 6 Years Ago )
Forum Post Thank you also for the insight, justaviking. By chadfranklin47 ( 6 Years Ago )
Forum Post [quote][b]justaviking (1/1/2019)[/b][hr] @Peter(RL), a) Be careful... By Peter (RL) ( 6 Years Ago )
Forum Post @Peter, No argument there. I already agreed that Feedback Tracker is... By justaviking ( 6 Years Ago )
Forum Post Thank you, Peter. By chadfranklin47 ( 6 Years Ago )



Reading This Topic