Profile Picture

After testing the full pipeline I have a few questions.

Posted By kmitchell.12catblackstudio... 7 Years Ago
You don't have permission to rate!
Author
Message
kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)Distinguished Member (2.9K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 257, Visits: 1.1K
1. I tried adding a new material group for the right eye and character creator noticed the new material but failed to allow a separate material for the other eye. Is there another way to get separate eye colors.

2. I see there is an option in both iclone and character creator to export a character that matches the unreal engine’s rig, where is this option in 3D exchange as it seems like 3D exchanges is the end of the pipeline and if I’m standing animation layer there before exporting them to the pipeline of choice wouldn’t that be the place to export animation and character end type? Currently it seems like I would have to export my character as a ue4 rig and thing bring it into 3dexchange then put it back into icons to animate with a new node structure and I do believe I’ll loose the face rigging features.

3. I’m trying to see at what phase I can add a weapon bone as a IK bone. This will allow me to animate weapon movements for my fighting animations and then link the weapons in engine. But I can’t seem to add any bones unless I try to export from character creator add bones externally then bring it back in3dexchange then I might loose all the face and lip sync features because the skeleton has been modified?

4. Should I skip learning about the cloth physics as I don’t see an export option for bringing this to a engine environment.

Outside of the above issues this has been a most life changing purchase. Animating in other applications has been depressing me. Thinking about animation reusableability as been hard, and not wanting to reinvent a wheel for every game character has been all solved here. The time saved and quick iteration for animation and character development and prototyping is amazing. If I can just easily add a weapon bone that would unleash my creative block completely!

Threaded View

Threaded View
Forum Post After testing the full pipeline I have a few questions. By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post I'll do my best to address these issues. 1. Currently the eye... By Rampa ( 7 Years Ago )
Forum Post 1. Okay so i guess ill have to move the changing of the Eye material... By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post For eyes 3DXchange import avatar, export eyes, change UV's and... By Viktors ( 7 Years Ago )
Forum Post Re-importing your character into 3DX as non-standard after you have... By Rampa ( 7 Years Ago )
Forum Post Alright. I tested what you need. It works! :) Any object that you... By Rampa ( 7 Years Ago )
Forum Post [quote][b]kmitchell.12catblackstudios (2/12/2018)[/b][hr]1. I tried... By animagic ( 7 Years Ago )
Forum Post My approach that I have just started playing with for different... By Rampa ( 7 Years Ago )
Forum Post I am speculating, but suppose in Blender Right eye and cornea mesh... By 4u2ges ( 7 Years Ago )
Forum Post [quote][b]4u2ges (2/13/2018)[/b][hr]I am speculating, but suppose in... By Rampa ( 7 Years Ago )
Forum Post [quote][b]Rampa (2/14/2018)[/b][hr][quote][b]4u2ges... By 4u2ges ( 7 Years Ago )
Forum Post So much data, thanks so much for the feed back and testing the case... By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post Sweet! Here is mine, and also some custom CC eyes for anyone who... By Rampa ( 7 Years Ago )
Forum Post That's cool! I just looked and actually have 4 of them substance ready... By 4u2ges ( 7 Years Ago )
Forum Post Is there a way to get proper Seperated UV's on the Obj export? I'm... By kmitchell.12catblackstudios ( 7 Years Ago )
Forum Post Never mind:... By kmitchell.12catblackstudios ( 7 Years Ago )



Reading This Topic