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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 257,
Visits: 1.1K
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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 257,
Visits: 1.1K
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Is there a way to get proper Seperated UV's on the Obj export? I'm trying to bake the texture paint from ZBrush to the OBJ but the mesh has all the UVs overlapping and Importing the FBX in ZBrush is unusable for sculpting on. Maybe I have to do some kind of baking in substance or something?
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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That's cool! I just looked and actually have 4 of them substance ready now (originally I changed materials in iClone). Meaning we can do whole lot more. Splitting body mesh into different materials if necessary - accenting on specific parts (oh boy there we go again :)) So what's next? A different nail polish style for each nail? :P
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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Sweet! Here is mine, and also some custom CC eyes for anyone who wants to download them. Just load your Substances from Substanceshare.com. There are a few different eye makers there. You can use the same Substance for each eye, but I did have to load a different one to get it working. Not sure if I just made a mistake or not, but it works well. One eye is "Eye", and the other is "Cornea". You really don't need both materials on one eye. https://share.allegorithmic.com

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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Rampa (2/14/2018)
4u2ges (2/13/2018) I am speculating, but suppose in Blender Right eye and cornea mesh could be assigned to Eye material and Left to Cornea material... or some additional materials created... Wonder if Rampa is trying just that.. :)That is what I meant. :) I figured changing any names of materials would throw an error in CC, so that was my solution to not change any names. I just got home from being out though, so I have yet to get started with actually doing it. I got home a little earlier :) And it is working!!  BTW Renaming materials and creating new is also possible. CC pops a warning, but lets it slide. So actually I made 2 materials for each eye.
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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 257,
Visits: 1.1K
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So much data, thanks so much for the feed back and testing the case senerio for me. I was about to try that next weekend. I think i'll have a good chance at my workflow now. I love this product so much right now.
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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4u2ges (2/13/2018) I am speculating, but suppose in Blender Right eye and cornea mesh could be assigned to Eye material and Left to Cornea material... or some additional materials created... Wonder if Rampa is trying just that.. :)That is what I meant. :) I figured changing any names of materials would throw an error in CC, so that was my solution to not change any names. I just got home from being out though, so I have yet to get started with actually doing it.
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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I am speculating, but suppose in Blender Right eye and cornea mesh could be assigned to Eye material and Left to Cornea material... or some additional materials created... Wonder if Rampa is trying just that.. :)
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Rampa
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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My approach that I have just started playing with for different colored eyes is to set the right eye to "Eye" and the left eye to "Cornea". Then I'll assign a different Substance to each one.
Stay tuned. :)
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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kmitchell.12catblackstudios (2/12/2018) 1. I tried adding a new material group for the right eye and character creator noticed the new material but failed to allow a separate material for the other eye. Is there another way to get separate eye colors.
I have entered a feature request for that a while ago. If you like, you can view and vote for it here: Issue #3445.
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