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james_muia
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james_muia
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 253,
Visits: 1.3K
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Making films is time consuming. If you're actually trying to make something with good quality, you're going to spend a lot of time scene building, and making sure the lighting looks good. Then you've got to design your characters, and animate everything. Then render everything out. Then when you finally have everything rendered, you get to spend a massive amount of time editing the film to add sound effects to everything. Let's not forget the many hours of trial and error, when things don't work and you've got to try something else. It's a massive undertaking. Oh did you have voice actors? Because now you've got to work with them to provide you with the lines, again more time. IClone doesn't help the time it takes to produce movies, because the engine is slow. It slows down to a snails pace in pretty much every scene I make (and I decimate/low quality as much as possible, wherever possible). If Reallusion can improve the engine without it slowing to a crawl, I think you'll see more movies being made.
IMDB: James Muia Aviticus Dragon on YouTube
Computer Specs: Intel® Core™ i7-7820X Processor (8x 4.30GHz/11MB L3 Cache) Corsair Hydro Series H115i 280mm Liquid CPU CoolerASUS ROG STRIX X299-E Gaming Motherboard 32 GB DDR4-3200 GSKILL Ripjaws V Memory NVIDIA GeForce GTX 1080 Ti - 11GB - EVGA FTW3
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brainsconcept.webs
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brainsconcept.webs
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 14
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https://www.youtube.com/watch?v=Z7sn2GbSyjE https://www.youtube.com/watch?v=Z7sn2GbSyjE GUYS CHECK THIS OUT... IT WAS ALL DONE IN iCLONE AND WE HAVE A FULL SEASON OF 31 EPISODES
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AutoDidact
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AutoDidact
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 2.1K,
Visits: 13.6K
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The matrix recreation was animated without much attention to weight and acceleration, nothing feels impactful or feels like there is mass. It's like marshmallow matrix." No matter how sincere ones effort, there really is no convincing way to hand key frame the randomness of Character Ragdoll physics. The vestigial poser program has had Python scripting since 2003 I was creating ragdoll hits and falls over 13 years ago with poser
As Iclone now has a Python ,perhaps some clever programmer might give Iclone users this option at some point as it is sorely needed IMHO.
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Dragonskunk
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Dragonskunk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 368,
Visits: 1.4K
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wildstar (11/7/2019) ok thx. :) can you show me some of your animation work ? , its always good to see talented work for inspiration. Here is my first voice acting attempt. During a ensign training exercise an android gets possessed by an ancient captain but doesn't realize his situation.
This is an animation test based on dialog I found online. Early days when I was still tweaking the designs of these characters.
93% of original size (was 540x16) - Click to enlarge
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4413Media
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4413Media
Posted 6 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 394,
Visits: 7.4K
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Most things I noticed in flawed iclone is poor lighting, framing, and set design.
There's one thing that I rarely see anyone talk about and to me, it's one of the critical components of film making. Good 'acting' in iClone. In dramatic works, at the right moment; a good CU with the right facial expression is the way to hook your audience in. I rarely see that, maybe a handful of directors utilize this with iclone. Most flawed work over-exaggerates it to holy hell or there's nothing leaving them just with a blank expression. Many others don't 'match the animation with the voice.' They stand frozen still or flail around madly in the wrong moments.
You can have all the nice things done right, but if your avatars can't act... it tends to ruin the film.
iClone Certified Director and makes miserable Westerns.
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
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ok thx. :) can you show me some of your animation work ? , its always good to see talented work for inspiration.
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Dragonskunk
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Dragonskunk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 368,
Visits: 1.4K
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I gave myself 6 month to finish my animation project in January... I still need to animate another 3minutes. And if I do more than 10 second a day I know I'll have to go back and render it again as I rushed my work and it needs more refinement. And that is before the animation director looks at my work. There will always be an aspect that will need a fresh pair of eyes on your animation as you go blind to your own shortcomings when you do it all by yourself. Preferably, if you are serious about animation you must find a talented animator to check your work if you work alone.
93% of original size (was 540x16) - Click to enlarge
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.2K,
Visits: 5.1K
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Dragonskunk (11/5/2019)
The matrix recreation was animated without much attention to weight and acceleration, nothing feels impactful or feels like there is mass. It's like marshmallow matrix. But the consistency of design between characters is a nice touch.i agree, the problem is in the iclone version i make this animation was impossible refine the animation at end. just cause all project was running at 1 fps. cause iclone in that version 7.4 i believe, big motion clips, many keyframes , many cameras, more than 2 avatars, slow down iclone, this dont happen anymore on actual version. so for sure i will refine more this animation. very soon and totally render o iclone
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raxel_67
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raxel_67
Posted 6 Years Ago
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Group: Banned Members
Last Active: 5 Years Ago
Posts: 762,
Visits: 2.0K
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My guess as why we haven't seen many iclone films that are good is that in order to make a decent short film you need the following:
1) PATIENCE. Something hard to find in people now a days. One example of this would be iray, there are many people that claim it is not suited for animation because it doesn't render quickly enough, which it actually does, it is quite fast, i just rendered 2400 frames in a day and half with one computer and one gpu, think about it, same scene but with software tech from only 2 or 3 years ago would have taken me a week to render the same thing even with my current computer. Now think about how many things must be done in order to make something you can watch and say "oh that looks really good". Even with all the tools that iclone has and its no bs approach to make your life easier it still takes time and patience to do something good.
2) Teamwork. You can't do everything by yourself and you can't certainly do everything well. You might be good at lighting but not so much at animating, you could be a great animator and a big fat turd at modelling. You can be great at texturing and suck at rigging, you can be a great editor but you have the ear of a blacksmith when it comes to audio. Know your strengths and your limitations and team up with people that compliment your weaknesses. If i was to participate in the making of an iclone short film i wouldn't even open iclone at all, why? I'm an audio guy, sound is my thing, my passion and my strength and i do it at a pro level, animation? i wish i was an amateur, texturing? i'm a little below amateur, modelling? you don't want me near that i suck at it big time, rigging? not a freaking clue, lighting? maybe i can manage some of it. My point is no one excels at everything and you need other people to fill in the gaps. I used to do animatics for ad agencies, i did most of the iclone technical stuff, along with lighting, and some texturing, but for animation i used an actual animator who knows traditional animation, even if we were using some mocaps, because if i did the animation no one would have been payed and probably we would have had some legal issues.
That's not saying you can't do your own films, sure you can and you should just for the fun of it and finding out what you are good at and what not, what do you enjoy and what you hate. But keep in mind something, some part of it will always be amateurish.
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Dragonskunk
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Dragonskunk
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 368,
Visits: 1.4K
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The matrix recreation was animated without much attention to weight and acceleration, nothing feels impactful or feels like there is mass. It's like marshmallow matrix. But the consistency of design between characters is a nice touch.
93% of original size (was 540x16) - Click to enlarge
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