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Dragon Perform animations won't chain

Posted By Kelleytoons 6 Years Ago
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Kelleytoons
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Sigh.  So I thought I had all this figured out, how to get great animation chains of pre-recorded motions, and then I go to use the Dragon PBR sold by RL and find the motions there are terrible -- whether you use them as perform, or try and load them in off the directory, they keep resetting back to the starting position.  Indeed, the root position of the character stays where it is as the character moves and you can never readjust it.

I tried all I knew -- my default (of all three animations options checked) and then each one checked separately, but nothing helped.  That character position would not move no matter what.  I tried collecting the clips, looping them, breaking them, resetting the character by copying the current position key and pasting it -- nothing.

Anyone have any other ideas?  This is pretty ridiculous (it shouldn't be this hard).



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Mike "ex-genius" Kelley
Rampa
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Is that dragon a prop? Try converting it to a non-human character. The automatic tracking is only for characters, AFAIK.

EDIT:
Or just use transform keys set to "step".
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6 Years Ago by Rampa
Kelleytoons
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You mean convert and then (somehow) convert ALL the performs attacked to that prop?  But I can't since I don't own the export license and am NOT about to pay more for something that should work.

And, no, step transform keys don't do a thing.  I'd stay FAR away from this dev (and will let folks know here and elsewhere).



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Rampa
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I don't think you need a license to send content to 3DXchange. Any motions in the perform library will be converted automatically for use with the character.


Kelleytoons
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That didn't work -- failed as the other "you don't have a saved pose to make this work" stuff does (but with a non-human character like this there is no option to "save a pose").



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Rogue Anime
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Kelleytoons (2/4/2018)
then I go to use the Dragon PBR sold by RL

Hey Mike - Is that the "Legend of Dragon" pack?   ~V~



       Val RogueAnanda
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Rampa
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I experimented with this a bit more.

I set up the cat so it had performs that actually moved. Prop transforms seem to hold absolute values, as it snapped back even though I had made sure the perform contained a transform (prop performs can contain transform data). You can see the gizmo move if you select it and then scrub the timeline.

However; that dragon does not even have any root transform going on. Again, I suggest using a step-key. At the beginning of each loop, move the dragon to the proper position. If you have the keys set to "step", it will jump the root to the new position at each key. To make it easier, set your default key type to "step" at the very bottom of the preferences panel.
Kelleytoons
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Val,

No, it's the Dragon PBR sold by RL (well, Infinity PBR is the dev).  I have the other dragon but I liked their's better (until I didn't).

Rampa, I swear to you I did what you suggested and it didn't work, but I'll eat something and try again.  When a perform is added to that dragon the prop axis (or whatever it's called) stay where its at and the prop moves.  And then it resets, no matter what I try (including adding those keys).



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Then try an old Rampa's trick Smile. Worked for me a few times. That is linking character to some prop, dragging it to position and then releasing. Rampa would point to his video tut on this one.




Kelleytoons
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When you say "releasing" do you mean unlink at that point?

I'll play more with this tomorrow but I ended up using the Legends of Dragon one instead.  Not as nice a dragon, but much more well behaved.



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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